Daniel L. King

Orcid: 0000-0002-1762-2581

According to our database1, Daniel L. King authored at least 19 papers between 2013 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Bibliography

2025
Autism in relation to gaming disorder and internet addiction: A systematic review.
Comput. Hum. Behav., 2025

2024
Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model.
Comput. Hum. Behav., 2024

Effects of 72-hour abstinence from instant messaging on craving, withdrawal, and affect.
Comput. Hum. Behav., 2024

2023
The association between adult attachment and problematic Internet use: A three-level meta-analysis.
Comput. Hum. Behav., December, 2023

2022
Gambling prevalence and gambling problems amongst land-based-only, online-only and mixed-mode gamblers in Australia: A national study.
Comput. Hum. Behav., 2022

2021
Prevention approaches to problem gaming: A large-scale qualitative investigation.
Comput. Hum. Behav., 2021

Harm severity in internet gaming disorder and problem gambling: A comparative study.
Comput. Hum. Behav., 2021

2020
Towards a cross-cultural assessment of binge-watching: Psychometric evaluation of the "watching TV series motives" and "binge-watching engagement and symptoms" questionnaires across nine languages.
Comput. Hum. Behav., 2020

2019
Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective.
Comput. Hum. Behav., 2019

2018
Motivational components of tolerance in Internet gaming disorder.
Comput. Hum. Behav., 2018

Effect of brief gaming abstinence on withdrawal in adolescent at-risk daily gamers: A randomized controlled study.
Comput. Hum. Behav., 2018

Gamers' insights into the phenomenology of normal gaming and game "addiction": A mixed methods study.
Comput. Hum. Behav., 2018

2016
Craving for internet games? Withdrawal symptoms from an 84-h abstinence from Massively Multiplayer Online gaming.
Comput. Hum. Behav., 2016

Early exposure to digital simulated gambling: A review and conceptual model.
Comput. Hum. Behav., 2016

Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble.
Comput. Hum. Behav., 2016

The measurement of maladaptive cognitions underlying problematic video-game playing among adults.
Comput. Hum. Behav., 2016

2015
Parental Influences on Adolescent Video Game Play: A Study of Accessibility, Rules, Limit Setting, Monitoring, and Cybersafety.
Cyberpsychology Behav. Soc. Netw., 2015

2014
Adolescent simulated gambling via digital and social media: An emerging problem.
Comput. Hum. Behav., 2014

2013
Trajectories of Problem Video Gaming Among Adult Regular Gamers: An 18-Month Longitudinal Study.
Cyberpsychology Behav. Soc. Netw., 2013


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