Daniel L. King
Orcid: 0000-0002-1762-2581
According to our database1,
Daniel L. King
authored at least 19 papers
between 2013 and 2025.
Collaborative distances:
Collaborative distances:
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Bibliography
2025
Comput. Hum. Behav., 2025
2024
Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model.
Comput. Hum. Behav., 2024
Effects of 72-hour abstinence from instant messaging on craving, withdrawal, and affect.
Comput. Hum. Behav., 2024
2023
The association between adult attachment and problematic Internet use: A three-level meta-analysis.
Comput. Hum. Behav., December, 2023
2022
Gambling prevalence and gambling problems amongst land-based-only, online-only and mixed-mode gamblers in Australia: A national study.
Comput. Hum. Behav., 2022
2021
Comput. Hum. Behav., 2021
Comput. Hum. Behav., 2021
2020
Towards a cross-cultural assessment of binge-watching: Psychometric evaluation of the "watching TV series motives" and "binge-watching engagement and symptoms" questionnaires across nine languages.
Comput. Hum. Behav., 2020
2019
Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective.
Comput. Hum. Behav., 2019
2018
Comput. Hum. Behav., 2018
Effect of brief gaming abstinence on withdrawal in adolescent at-risk daily gamers: A randomized controlled study.
Comput. Hum. Behav., 2018
Gamers' insights into the phenomenology of normal gaming and game "addiction": A mixed methods study.
Comput. Hum. Behav., 2018
2016
Craving for internet games? Withdrawal symptoms from an 84-h abstinence from Massively Multiplayer Online gaming.
Comput. Hum. Behav., 2016
Comput. Hum. Behav., 2016
Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble.
Comput. Hum. Behav., 2016
The measurement of maladaptive cognitions underlying problematic video-game playing among adults.
Comput. Hum. Behav., 2016
2015
Parental Influences on Adolescent Video Game Play: A Study of Accessibility, Rules, Limit Setting, Monitoring, and Cybersafety.
Cyberpsychology Behav. Soc. Netw., 2015
2014
Comput. Hum. Behav., 2014
2013
Trajectories of Problem Video Gaming Among Adult Regular Gamers: An 18-Month Longitudinal Study.
Cyberpsychology Behav. Soc. Netw., 2013