Daniel L. Gardner

Orcid: 0000-0003-0643-9092

According to our database1, Daniel L. Gardner authored at least 8 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games.
IEEE Trans. Games, September, 2024

2021
Keepin' it real about race in HCI.
Interactions, 2021

At the Edge: Periludic Elements in Game Studies.
Game Stud., 2021

2019
Skins for Sale: Linking Player Identity, Representation, and Purchasing Practices.
Proceedings of the Information in Contemporary Society - 14th International Conference, 2019

2018
Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Teaching Pervasive Game Design in a Zombie Apocalypse.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Chat Speed OP PogChamp: Practices of Coherence in Massive Twitch Chat.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017


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