Daniel Karavolos

Orcid: 0000-0003-0292-6256

According to our database1, Daniel Karavolos authored at least 8 papers between 2015 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
A Multifaceted Surrogate Model for Search-Based Procedural Content Generation.
IEEE Trans. Games, 2021

2019
Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes.
Proceedings of the IEEE Conference on Games, 2019

2018
Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Using a Surrogate Model of Gameplay for Automated Level Design.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Learning the patterns of balance in a multi-player shooter game.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
Evolving missions to create game spaces.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Evolving missions for Dwarf quest dungeons.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

2015
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015


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