Daniel Hewlett

According to our database1, Daniel Hewlett authored at least 14 papers between 2007 and 2024.

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Bibliography

2024
Learning to Retrieve for Job Matching.
CoRR, 2024

LinkSAGE: Optimizing Job Matching Using Graph Neural Networks.
CoRR, 2024

2018
Byte-Level Machine Reading Across Morphologically Varied Languages.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
Accurate Supervised and Semi-Supervised Machine Reading for Long Documents.
Proceedings of the 2017 Conference on Empirical Methods in Natural Language Processing, 2017

Coarse-to-Fine Question Answering for Long Documents.
Proceedings of the 55th Annual Meeting of the Association for Computational Linguistics, 2017

2016
Hierarchical Question Answering for Long Documents.
CoRR, 2016

WikiReading: A Novel Large-scale Language Understanding Task over Wikipedia.
Proceedings of the 54th Annual Meeting of the Association for Computational Linguistics, 2016

2011
Blending Autonomous Exploration and Apprenticeship Learning.
Proceedings of the Advances in Neural Information Processing Systems 24: 25th Annual Conference on Neural Information Processing Systems 2011. Proceedings of a meeting held 12-14 December 2011, 2011

Teaching and executing verb phrases.
Proceedings of the 1st International Conference on Development and Learning and on Epigenetic Robotics, 2011

Word Segmentation as General Chunking.
Proceedings of the Fifteenth Conference on Computational Natural Language Learning, 2011

Fully Unsupervised Word Segmentation with BVE and MDL.
Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies, Proceedings of the Conference, 19-24 June, 2011, Portland, Oregon, USA, 2011

A Framework for Teaching and Executing Verb Phrases.
Proceedings of the Help Me Help You: Bridging the Gaps in Human-Agent Collaboration, 2011

2009
Bootstrap Voting Experts.
Proceedings of the IJCAI 2009, 2009

2007
Wubble World.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007


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