Daniel Hepperle
Orcid: 0000-0002-3556-5867
According to our database1,
Daniel Hepperle
authored at least 17 papers
between 2015 and 2023.
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Bibliography
2023
Similarities and Differences between Immersive Virtual Reality, Real World, and Computer Screens: A Systematic Scoping Review in Human Behavior Studies.
Multimodal Technol. Interact., May, 2023
Streamlining Physiological Observations in Immersive Virtual Reality Studies with the Virtual Reality Scientific Toolkit.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human Vs. Social Robot.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2023
2022
Aspects of visual avatar appearance: self-representation, display type, and uncanny valley.
Vis. Comput., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
2021
Reducing the Human Factor in Virtual Reality Research to Increase Reproducibility and Replicability.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Entering a new Dimension in Virtual Reality Research: An Overview of Existing Toolkits, their Features and Challenges.
Proceedings of the International Conference on Cyberworlds, 2021
Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021
2020
EAI Endorsed Trans. Creative Technol., 2020
Proceedings of the International Conference on Cyberworlds, 2020
2019
2D, 3D or speech? A case study on which user interface is preferable for what kind of object interaction in immersive virtual reality.
Comput. Graph., 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
2018
Proceedings of the 2018 International Conference on Cyberworlds, 2018
Worldmaking: Designing for Audience Participation, Immersion and Interaction in Virtual and Real Spaces.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
2015
Proceedings of the Mensch und Computer 2015, 2015
Hybrid City Lighting - Improving Pedestrians' Safety through Proactive Street Lighting.
Proceedings of the International Conference on Cyberworlds, 2015