Daniel Hepperle

Orcid: 0000-0002-3556-5867

According to our database1, Daniel Hepperle authored at least 17 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Similarities and Differences between Immersive Virtual Reality, Real World, and Computer Screens: A Systematic Scoping Review in Human Behavior Studies.
Multimodal Technol. Interact., May, 2023

Streamlining Physiological Observations in Immersive Virtual Reality Studies with the Virtual Reality Scientific Toolkit.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human Vs. Social Robot.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2023

2022
Aspects of visual avatar appearance: self-representation, display type, and uncanny valley.
Vis. Comput., 2022

Asymmetric Normalization in Social Virtual Reality Studies.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Reducing the Human Factor in Virtual Reality Research to Increase Reproducibility and Replicability.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Entering a new Dimension in Virtual Reality Research: An Overview of Existing Toolkits, their Features and Challenges.
Proceedings of the International Conference on Cyberworlds, 2021

Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021

2020
Staging Location-Based Virtual Reality to Improve Immersive Experiences.
EAI Endorsed Trans. Creative Technol., 2020

Differences in the Uncanny Valley between Head-Mounted Displays and Monitors.
Proceedings of the International Conference on Cyberworlds, 2020

2019
2D, 3D or speech? A case study on which user interface is preferable for what kind of object interaction in immersive virtual reality.
Comput. Graph., 2019

Staging Virtual Reality Exhibits for Bystander Involvement in Semi-public Spaces.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
What User Interface to Use for Virtual Reality? 2D, 3D or Speech-A User Study.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

Worldmaking: Designing for Audience Participation, Immersion and Interaction in Virtual and Real Spaces.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Do you feel what you see?: multimodal perception in virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

2015
Incentive Guidance of Crowds by Smart City Lights.
Proceedings of the Mensch und Computer 2015, 2015

Hybrid City Lighting - Improving Pedestrians' Safety through Proactive Street Lighting.
Proceedings of the International Conference on Cyberworlds, 2015


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