Daniel Harley

Orcid: 0000-0003-4309-584X

According to our database1, Daniel Harley authored at least 16 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
"This would be sweet in VR": On the discursive newness of virtual reality.
New Media Soc., 2024

Paintings in the Age of VR Reproductions: Examining the Design of Virtual Reality Galleries.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

"I'm not alone in that battle": Designing Mobile AR for Mental Health Communication and Community Connectedness.
Proceedings of the Designing Interactive Systems Conference, 2024

Disembodied, Asocial, and Unreal: How Users Reinterpret Designed Affordances of Social VR.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Sharing Play Spaces: Design Lessons from Reddit Posts Showing Virtual Reality in the Home.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Together Alone: A Tangible Online Narrative.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

2021
Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
Mobile Realities: Designing for the Medium of Smartphone-VR.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Sensory VR: Smelling, Touching, and Eating Virtual Reality.
Proceedings of the Twelfth International Conference on Tangible, 2018

2017
Tangible VR: Diegetic Tangible Objects for Virtual Reality Narratives.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Grasping Cultural Context through Multisensory Interactions.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Towards a Framework for Tangible Narratives.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative Design.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit.
Proceedings of the Ninth International Conference on Tangible, 2015

2014
CHI PLAY 2014: the bellman: subtle interactions in a linear narrative.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014


  Loading...