Daniel F. Keefe

Orcid: 0000-0002-7039-2340

According to our database1, Daniel F. Keefe authored at least 80 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Toward More Comprehensive Evaluations of 3D Immersive Sketching, Drawing, and Painting.
IEEE Trans. Vis. Comput. Graph., August, 2024

V-Mail: 3D-Enabled Correspondence About Spatial Data on (Almost) All Your Devices.
IEEE Trans. Vis. Comput. Graph., April, 2024

2023
Inward VR: Toward a Qualitative Method for Investigating Interoceptive Awareness in VR.
IEEE Trans. Vis. Comput. Graph., 2023

2021
Multi-Touch Querying on Data Physicalizations in Immersive AR.
Proc. ACM Hum. Comput. Interact., 2021

The State of the Art of Spatial Interfaces for 3D Visualization.
Comput. Graph. Forum, 2021

Communicating Patient Health Data: A Wicked Problem.
IEEE Computer Graphics and Applications, 2021

BubbleUp: Supporting DevOps With Data Visualization.
IEEE Computer Graphics and Applications, 2021

2020
Artifact-Based Rendering: Harnessing Natural and Traditional Visual Media for More Expressive and Engaging 3D Visualizations.
IEEE Trans. Vis. Comput. Graph., 2020

Printmaking, Puzzles, and Studio Closets: Using Artistic Metaphors to Reimagine the User Interface for Designing Immersive Visualizations.
CoRR, 2020

How to Ask What to Say?: Strategies for Evaluating Natural Language Interfaces for Data Visualization.
IEEE Computer Graphics and Applications, 2020

Under Water to Outer Space: Augmented Reality for Astronauts and Beyond.
IEEE Computer Graphics and Applications, 2020

Designing Technology for Sociotechnical Problems: Challenges and Considerations.
IEEE Computer Graphics and Applications, 2020

Close Reading for Visualization Evaluation.
IEEE Computer Graphics and Applications, 2020

Using Close Reading as a Method for Evaluating Visualizations.
Proceedings of the IEEE Workshop on Evaluation and Beyond, 2020

2019
Drag and Track: A Direct Manipulation Interface for Contextualizing Data Instances within a Continuous Parameter Space.
IEEE Trans. Vis. Comput. Graph., 2019

Bento Box: An Interactive and Zoomable Small Multiples Technique for Visualizing 4D Simulation Ensembles in Virtual Reality.
Frontiers Robotics AI, 2019

An Emotional Response to the Value of Visualization.
IEEE Computer Graphics and Applications, 2019

Worlds-in-Wedges: Combining Worlds-in-Miniature and Portals to Support Comparative Immersive Visualization of Forestry Data.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

From Painting to Widgets, 6-DOF and Bimanual Input Beyond Pointing.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
Weather Report: A Site-Specific Artwork Interweaving Human Experiences and Scientific Data Physicalization.
IEEE Computer Graphics and Applications, 2018

Comparison of Multiple Large Fluid-Structure Interaction Simulations in Virtual Reality.
Proceedings of the 8th IEEE Symposium on Large Data Analysis and Visualization, 2018

Multimodal Interactions In Multi-Display Semi-Immersive Environments.
Proceedings of the IEEE Conference on Cognitive and Computational Aspects of Situation Management, 2018

2017
Comparison techniques utilized in spatial 3D and 4D data visualizations: A survey and future directions.
Comput. Graph., 2017

Trajectory Mapper: Interactive Widgets and Artist-Designed Encodings for Visualizing Multivariate Trajectory Data.
Proceedings of the 19th Eurographics Conference on Visualization, 2017

Anatomical 2D/3D shape-matching in virtual reality: A user interface for quantifying joint kinematics with radiographic imaging.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Visualization-by-Sketching: An Artist's Interface for Creating Multivariate Time-Varying Data Visualizations.
IEEE Trans. Vis. Comput. Graph., 2016

Lift-Off: Using Reference Imagery and Freehand Sketching to Create 3D Models in VR.
IEEE Trans. Vis. Comput. Graph., 2016

Immersive Analytics for Medicine: Hybrid 2D/3D Sketch-Based Interfaces for Annotating Medical Data and Designing Medical Devices.
Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces, 2016

2015
Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Trend-Centric Motion Visualization: Designing and Applying a New Strategy for Analyzing Scientific Motion Collections.
IEEE Trans. Vis. Comput. Graph., 2014

Message from the General Chairs.
IEEE Trans. Vis. Comput. Graph., 2014

Understanding data through collaboration: Developing collaboration support tools for expert artists and scientists.
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014

CTS 2014 panel sessions.
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014

2013
A Lightweight Tangible 3D Interface for Interactive Visualization of Thin Fiber Structures.
IEEE Trans. Vis. Comput. Graph., 2013

Design by Dragging: An Interface for Creative Forward and Inverse Design with Simulation Ensembles.
IEEE Trans. Vis. Comput. Graph., 2013

Grand Challenge: Applying Regulatory Science and Big Data to Improve Medical Device Innovation.
IEEE Trans. Biomed. Eng., 2013

Reimagining the Scientific Visualization Interaction Paradigm.
Computer, 2013

Creating Widely Accessible Spatial Interfaces: Mobile VR for Managing Persistent Pain.
IEEE Computer Graphics and Applications, 2013

Foreword to the special section on touching the 3rd dimension.
Comput. Graph., 2013

Virtual Reality Data Visualization for Team-Based STEAM Education: Tools, Methods, and Lessons Learned.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

2012
Interactive Slice WIM: Navigating and Interrogating Volume Data Sets Using a Multisurface, Multitouch VR Interface.
IEEE Trans. Vis. Comput. Graph., 2012

Scaling up multi-touch selection and querying: Interfaces and applications for combining mobile multi-touch input with large-scale visualization displays.
Int. J. Hum. Comput. Stud., 2012

Touching the 3rd Dimension (Dagstuhl Seminar 12151).
Dagstuhl Reports, 2012

Visualizing Motion Data in Virtual Reality: Understanding the Roles of Animation, Interaction, and Static Presentation.
Comput. Graph. Forum, 2012

Exploratory Visualization of Surgical Training Databases for Improving Skill Acquisition.
IEEE Computer Graphics and Applications, 2012

A user study to understand motion visualization in virtual reality.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Force Brushes: Progressive Data-Driven Haptic Selection and Filtering for Multi-Variate Flow Visualizations.
Proceedings of the 14th Eurographics Conference on Visualization, 2012

Nailing down multi-touch: anchored above the surface interaction for 3D modeling and navigation.
Proceedings of the Graphics Interface 2012 Conference, 2012

The 3rd dimension of CHI (3DCHI): touching and designing 3D user interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Toward mixed method evaluations of scientific visualizations and design process as an evaluation tool.
Proceedings of the 2012 BELIV Workshop: Beyond Time and Errors, 2012

2011
3D spatial interaction: applications for art, design, and science.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Supporting internal visualization of biomedical datasets via 3D rapid prototypes and sketch-based gestures.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Slice WIM: a multi-surface, multi-touch interface for overview+detail exploration of volume datasets in virtual reality.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Touching the 3rd dimension (T3D).
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Integrating Visualization and Interaction Research to Improve Scientific Workflows.
IEEE Computer Graphics and Applications, 2010

Shadow WIM: a multi-touch, dynamic world-in-miniature interface for exploring biomedical data.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Drawing with the Flow: A Sketch-Based Interface for Illustrative Visualization of 2D Vector Fields.
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010

Combining Automated and Interactive Visual Analysis of Biomechanical Motion Data.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

Low Cost VR Meets Low Cost Multi-touch.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

2009
Interactive Coordinated Multiple-View Visualization of Biomechanical Motion Data.
IEEE Trans. Vis. Comput. Graph., 2009

rAir flow menus: toward reliable 3D gestural input for radial marking menus.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Scientific Sketching for Collaborative VR Visualization Design.
IEEE Trans. Vis. Comput. Graph., 2008

Exploratory Visualization of Animal Kinematics Using Instantaneous Helical Axes.
Comput. Graph. Forum, 2008

Tech-note: Dynamic Dragging for Input of 3D Trajectories.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
"Interactive 3D Drawing for Free-Form Modeling in Scientific Visualization and Art: Tools, Methodologies, and Theoretical Foundations".
PhD thesis, 2007

Drawing on Air: Input Techniques for Controlled 3D Line Illustration.
IEEE Trans. Vis. Comput. Graph., 2007

2005
Artistic Collaboration in Designing VR Visualizations.
IEEE Computer Graphics and Applications, 2005

A haptic interface for creating smooth 3D curves with varying line weight.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Painting and Visualization.
Proceedings of the Visualization Handbook., 2005

2004
Interactive Volume Rendering of Thin Thread Structures within Multivalued Scientific Data Sets.
IEEE Trans. Vis. Comput. Graph., 2004

Particle Flurries: Synoptic 3D Pulsatile Flow Visualization.
IEEE Computer Graphics and Applications, 2004

2003
Designer-critiqued comparison of 2D vector visualization methods: a pilot study.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2002
Pop Through Button Devices for VE Navigation and Interaction.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Hiding spaces: a CAVE of elusive immateriality.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

La Guitarrista Gitana.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
An Immersive Virtual Environment for DT-MRI Volume Visualization Applications: A Case Study.
Proceedings of the 12th IEEE Visualization Conference, 2001

Wind Tunnel Data Fusion and Immersive Visualization: A Case Study.
Proceedings of the 12th IEEE Visualization Conference, 2001

Hands-free multi-scale navigation in virtual environments.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

CavePainting: a fully immersive 3D artistic medium and interactive experience.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

Toward Application of Virtual Reality to Visualization of DT-MRI Volumes.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2001


  Loading...