Daniel Burgos
Orcid: 0000-0003-0498-1101Affiliations:
- Universidad Internacional de La Rioja, Logroño, Spain
According to our database1,
Daniel Burgos
authored at least 91 papers
between 2005 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
On csauthors.net:
Bibliography
2024
Which pedagogical approaches are more effective in mobile learning? A meta-analysis and research synthesis.
J. Comput. Assist. Learn., June, 2024
IEEE Trans. Learn. Technol., 2024
A Cybernetic Perspective on Generative AI in Education: From Transmission to Coordination.
Int. J. Interact. Multim. Artif. Intell., 2024
2023
Interact. Learn. Environ., December, 2023
Univers. Access Inf. Soc., August, 2023
The evolution of sustainability models for Open Educational Resources: insights from the literature and experts.
Interact. Learn. Environ., April, 2023
A 200Gb/s Low Power DSP-Based Optical Receiver and Transmitter with Integrated TIA and Laser Drivers.
Proceedings of the Optical Fiber Communications Conference and Exhibition, 2023
2022
A Ubiquitous Learning Model for Education and Training Processes Supported by TV Everywhere Platforms.
Int. J. Emerg. Technol. Learn., June, 2022
Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis.
Smart Learn. Environ., 2022
Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project.
Entertain. Comput., 2022
Proceedings of the Information Systems and Technologies, 2022
New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts.
Proceedings of the Learning Technologies and Systems, 2022
Proceedings of the Learning Technologies and Systems, 2022
Proceedings of the International Conference on Advanced Learning Technologies, 2022
2021
Effects of gender and personality differences on students' perception of game design elements in educational gamification.
Int. J. Hum. Comput. Stud., 2021
A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching.
Int. J. Interact. Multim. Artif. Intell., 2021
A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games.
Int. J. Interact. Multim. Artif. Intell., 2021
Int. J. Interact. Multim. Artif. Intell., 2021
Secure and efficient transmission of data based on Caesar Cipher Algorithm for Sybil attack in IoT.
EURASIP J. Adv. Signal Process., 2021
A Systematic Review of the Effects of Automatic Scoring and Automatic Feedback in Educational Settings.
IEEE Access, 2021
Analysis of Students' Behavior Through User Clustering in Online Learning Settings, Based on Self Organizing Maps Neural Networks.
IEEE Access, 2021
Remote Special Education during COVID-19: A Combined Bibliometric, Content and Thematic Analysis.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
2020
Accessibility within open educational resources and practices for disabled learners: a systematic literature review.
Smart Learn. Environ., 2020
Disrupted classes, undisrupted learning during COVID-19 outbreak in China: application of open educational practices and resources.
Smart Learn. Environ., 2020
Digital Transformation in Higher Education Institutions: A Systematic Literature Review.
Sensors, 2020
J. Inf. Technol. Res., 2020
Analysis of stress's effects on cardiac dynamics: A case study on undergraduate students.
Int. J. Medical Informatics, 2020
IEEE Access, 2020
Starting MOOCs in African University: The Experience of Cadi Ayyad University, Process, Review, Recommendations, and Prospects.
IEEE Access, 2020
Promoting Open Education Through Gamification in Higher Education: the OpenGame project.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
2019
Intelligent Framework for Learning Physics with Aikido (Martial Art) and Registered Sensors.
Sensors, 2019
Natural language interface model for the evaluation of ergonomic routines in occupational health (ILENA).
J. Ambient Intell. Humaniz. Comput., 2019
Social Seducement: Empowering Social Economy Entrepreneurship. The Training Approach.
Int. J. Interact. Multim. Artif. Intell., 2019
A Solution to Manage the Full Life Cycle of Learning Analytics in a Learning Management System: AnalyTIC.
Rev. Iberoam. de Tecnol. del Aprendiz., 2019
Proceedings of the Sustainable ICT, Education and Learning, 2019
Fostering Teachers-Led Open Education in Universities: Recommendations Emerging from Research.
Proceedings of the 7th International conference on ICT & Accessibility, 2019
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2019
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2019
A Novel Keyword Ontology Generator Method Tested on "Digital Transformation in Higher Education" Topic.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2019
2018
Soft Comput., 2018
Learning Management Systems Activity Records for Students' Assessment of Generic Skills.
IEEE Access, 2018
Exploring intercultural learning through a blended course about open education practices across the Mediterranean.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
2017
Validation of the three web quality dimensions of a minimally invasive surgery e-learning platform.
Int. J. Medical Informatics, 2017
2016
Social4all: Definition of specific adaptations in Web applications to improve accessibility.
Comput. Stand. Interfaces, 2016
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Proceedings of the Fuzzy Systems and Data Mining II, 2016
2015
J. Univers. Comput. Sci., 2015
Semi-Automated Correction Tools for Mathematics-Based Exercises in MOOC Environments.
Int. J. Interact. Multim. Artif. Intell., 2015
2014
Int. J. Interact. Multim. Artif. Intell., 2014
Review of Current Student-Monitoring Techniques used in eLearning-Focused recommender Systems and Learning analytics. The Experience API & LIME model Case Study.
Int. J. Interact. Multim. Artif. Intell., 2014
eGames applied to interaction strategies in practice: Digital anthropology and actual learning.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
A4Learning - A Case Study to Improve the User Performance: Alumni Alike Activity Analytics to Self-Assess Personal Progress.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Pathway recommendation based on a pedagogical ontology and its implementation in moodle.
Proceedings of the DeLFI 2014, 2014
2013
Int. J. Interact. Multim. Artif. Intell., 2013
Int. J. Interact. Multim. Artif. Intell., 2013
2012
Comput. Educ., 2012
2011
Proceedings of the First World Conference on Information Technology, 2011
Game·Tel: An approach to multi-format and multi-device accessible engineering education.
Proceedings of the 2011 Frontiers in Education Conference, 2011
Proceedings of the Towards Ubiquitous Learning, 2011
2010
Proceedings of the 1st Workshop on Recommender Systems for Technology Enhanced Learning, 2010
Proceedings of the LWA 2010, 2010
What is wrong with the IMS Learning Design specification? Constraints And Recommendations.
Proceedings of the LWA 2010, 2010
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010
2008
Computers in human behavior: Special issue: Electronic games and personalised elearning processes.
Comput. Hum. Behav., 2008
2007
A Framework for the Conceptualization of Approaches to "Create-by-Reuse" of Learning Design Solutions.
J. Univers. Comput. Sci., 2007
Interact. Learn. Environ., 2007
Specification, authoring and prototyping of personalised workplace learning solutions.
Int. J. Learn. Technol., 2007
Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>.
Int. J. Learn. Technol., 2007
Comput. Hum. Behav., 2007
Ten Competence: Building the European Network for the continuous development of competences.
Inteligencia Artif., 2007
Proceedings of the Advances in Web Based Learning, 2007
Proceedings of the Creating New Learning Experiences on a Global Scale, 2007
Representing Computer-Supported Collaborative Learning Macro-scripts using IMS Learning Design.
Proceedings of the EC-TEL 2007 Poster Session, Crete, Greece, September 17-20, 2007, 2007
2006
Int. J. Web Based Communities, 2006
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006
Fostering Participation in Learning Networks by Using Reward Systems and Face-to-Face Meetings.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Joint International Workshop on Professional Learning, Competence Development and Knowledge Management LOKMOL and L3NCD (Preface).
Proceedings of the EC-TEL06 Workshops, Crete, Greece , October 1-2, 2006, 2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
J. Comput. Assist. Learn., 2005
Facilitating participation: From the EML web site to the Learning Network for Learning Design.
Interact. Learn. Environ., 2005