Daniel Bisig
Orcid: 0000-0002-3538-2008
According to our database1,
Daniel Bisig
authored at least 26 papers
between 2004 and 2024.
Collaborative distances:
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Bibliography
2024
Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, 2024
2023
Sound Design Strategies for Latent Audio Space Explorations Using Deep Learning Architectures.
CoRR, 2023
2022
Proceedings of the MOCO '22: 8th International Conference on Movement and Computing, Chicago, IL, USA, June 22, 2022
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2022
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022
2021
2020
Proceedings of the AM'20, 15th International Audio Mostly Conference, Graz, 2020
2017
Proceedings of the 4th International Conference on Movement Computing, 2017
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
2016
Proceedings of the 3rd International Symposium on Movement and Computing, 2016
2015
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Comput. Music. J., 2014
Proceedings of the International Workshop on Movement and Computing, 2014
2013
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013
2012
Proceedings of the Non-Cochlear Sound: Proceedings of the 38th International Computer Music Conference, 2012
2011
Proceedings of the 11th International Conference on New Interfaces for Musical Expression, 2011
Composing with Swarm Algorithms - Creating interactive audio-visual pieces with flocking behavior.
Proceedings of the 2011 International Computer Music Conference, 2011
2008
Proceedings of the 2008 International Computer Music Conference, 2008
Interactive Swarm Orchestra a Generic Programming Environment for Swarm Based Computer Music.
Proceedings of the 2008 International Computer Music Conference, 2008
Identity SA 1.6: an artistic software that produces a deformed audiovisual reflection based on a visually interactive swarm.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
<i>e-skin</i>: research into wearable interfaces, cross-modal perception and communication for the visually impaired on the mediated stage.
Digit. Creativity, 2007
2006
Celerina - A Generative Music System Using Aesthetical Reduction Applied to Simple Cellular Automata.
Proceedings of the Nineteenth International Florida Artificial Intelligence Research Society Conference, 2006
Proceedings of the Nineteenth International Florida Artificial Intelligence Research Society Conference, 2006
2004
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004