Daniel Andersen

Orcid: 0000-0002-5640-1845

Affiliations:
  • Facebook Reality Labs, Redmond, WA, USA
  • Purdue University, West Lafayette, IN, USA (former)


According to our database1, Daniel Andersen authored at least 16 papers between 2016 and 2022.

Collaborative distances:

Timeline

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Bibliography

2022
GraphBLAS on the Edge: High Performance Streaming of Network Traffic.
CoRR, 2022



2021

Recovering Real-World Reflectance Properties and Shading From HDR Imagery.
Proceedings of the International Conference on 3D Vision, 2021

2020
Evaluation of an augmented reality platform for austere surgical telementoring: a randomized controlled crossover study in cricothyroidotomies.
npj Digit. Medicine, 2020

How About the Mentor? Effective Workspace Visualization in AR Telementoring.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

AR Interfaces for Mid-Air 6-DoF Alignment: Ergonomics-Aware Design and Evaluation.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
AR HMD Guidance for Controlled Hand-Held 3D Acquisition.
IEEE Trans. Vis. Comput. Graph., 2019

Robust High-Level Video Stabilization for Effective AR Telementoring.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
An AR-Guided System for Fast Image-Based Modeling of Indoor Scenes.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

A First-Person Mentee Second-Person Mentor AR Interface for Surgical Telementoring.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes.
Proceedings of the Virtual Reality and Augmented Reality, 2018

2016
Virtual annotations of the surgical field through an augmented reality transparent display.
Vis. Comput., 2016

Avoiding Focus Shifts in Surgical Telementoring Using an Augmented Reality Transparent Display.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

A Hand-Held, Self-Contained Simulated Transparent Display.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016


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