Danial Hooshyar

Orcid: 0000-0002-9143-6648

According to our database1, Danial Hooshyar authored at least 39 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Augmenting Deep Neural Networks with Symbolic Educational Knowledge: Towards Trustworthy and Interpretable AI for Education.
Mach. Learn. Knowl. Extr., March, 2024

ImageLM: Interpretable image-based learner modelling for classifying learners' computational thinking.
Expert Syst. Appl., March, 2024

Temporal learner modelling through integration of neural and symbolic architectures.
Educ. Inf. Technol., January, 2024

The effectiveness of personalized technology-enhanced learning in higher education: A meta-analysis with association rule mining.
Comput. Educ., 2024

Problems With SHAP and LIME in Interpretable AI for Education: A Comparative Study of Post-Hoc Explanations and Neural-Symbolic Rule Extraction.
IEEE Access, 2024

2023
Augmenting deep neural networks with symbolic knowledge: Towards trustworthy and interpretable AI for education.
CoRR, 2023

Modeling Learners to Early Predict Their Performance in Educational Computer Games.
IEEE Access, 2023

2022
GameDKT: Deep knowledge tracing in educational games.
Expert Syst. Appl., 2022

Effects of technology-enhanced learning approaches on learners with different prior learning attitudes and knowledge in computational thinking.
Comput. Appl. Eng. Educ., 2022

Exploring the Relationship Between Learning Achievement and Discussion Records in Remote Maker Activities.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

2021
An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking.
Comput. Hum. Behav., 2021

Use Object-Detection to Identify Materials and Tools for STEAM Hands-on Activity.
Proceedings of the Innovative Technologies and Learning - 4th International Conference, 2021

2020
Predicting course achievement of university students based on their procrastination behaviour on Moodle.
Soft Comput., 2020

A group preference-based item similarity model: comparison of clustering techniques in ambient and context-aware recommender systems.
J. Ambient Intell. Humaniz. Comput., 2020

Integrating breakdown detection into dialogue systems to improve knowledge management: encoding temporal utterances with memory attention.
Inf. Technol. Manag., 2020

Mining Educational Data to Predict Students' Performance through Procrastination Behavior.
Entropy, 2020

Open learner models in supporting self-regulated learning in higher education: A systematic literature review.
Comput. Educ., 2020

Clustering Algorithms in an Educational Context: An Automatic Comparative Approach.
IEEE Access, 2020

Transparent Player Model: Adaptive Visualization of Learner Model in Educational Games.
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020

Engaging Estonian primary school children in computational thinking through adaptive educational games: A qualitative study.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Theorising the Open Learner Model as an educational tool: An Open Challenge.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Effects of Adaptive Educational Games on Adults' Computational Thinking.
Proceedings of the Computer Supported Education - 12th International Conference, 2020

Investigating the Learning Impact of Autothinking Educational Game on Adults: A Case Study of France.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
SmartSenior: Automatic Content Personalization Through Semi-supervised Learning.
Wirel. Pers. Commun., 2019

A semantic-based video scene segmentation using a deep neural network.
J. Inf. Sci., 2019

GPS: Factorized group preference-based similarity models for sparse sequential recommendation.
Inf. Sci., 2019

Long-term effects of adaptive customization support on elderly people.
Cogn. Technol. Work., 2019

The potential of open learner models to promote active thinking by enhancing self-regulated learning in online higher education learning environments.
Br. J. Educ. Technol., 2019

A systematic review of data-driven approaches in player modeling of educational games.
Artif. Intell. Rev., 2019

AutoThinking: An Adaptive Computational Thinking Game.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

2018
Developing a hybrid collaborative filtering recommendation system with opinion mining on purchase review.
J. Inf. Sci., 2018

A data-driven procedural-content-generation approach for educational games.
J. Comput. Assist. Learn., 2018

Data-Driven Approaches to Game Player Modeling: A Systematic Literature Review.
ACM Comput. Surv., 2018

Mining biometric data to predict programmer expertise and task difficulty.
Clust. Comput., 2018

2016
Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills.
Comput. Educ., 2016

Comparing Programming Language Comprehension between Novice and Expert Programmers Using EEG Analysis.
Proceedings of the 16th IEEE International Conference on Bioinformatics and Bioengineering, 2016

2015
A flowchart-based intelligent tutoring system for improving problem-solving skills of novice programmers.
J. Comput. Assist. Learn., 2015

Flowchart-based programming environments for improving comprehension and problem-solving skill of novice programmers: a survey.
Int. J. Adv. Intell. Paradigms, 2015

2014
A framework for automatic text-to-flowchart conversion: A novel teaching aid for novice programmers.
Proceedings of the 2014 International Conference on Computer, 2014


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