Danaë Emma Beckford Stanton Fraser
Orcid: 0000-0002-3062-731XAffiliations:
- University of Bath, UK
According to our database1,
Danaë Emma Beckford Stanton Fraser
authored at least 63 papers
between 1997 and 2024.
Collaborative distances:
Collaborative distances:
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Online presence:
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on orcid.org
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on bath.ac.uk
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Bibliography
2024
The Utilitarian Virtual Self - Using Embodied Personalized Avatars to Investigate Moral Decision-Making in Semi-Autonomous Vehicle Dilemmas.
IEEE Trans. Vis. Comput. Graph., May, 2024
Virtual Real., March, 2024
Proceedings of the New Security Paradigms Workshop, 2024
Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
"I just embodied you": Psychological Ownership of Personalized Photorealistic Avatars.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2023
Presence and simulator sickness predict the usability of a virtual reality attention task.
Virtual Real., September, 2023
The effectiveness of a virtual reality attention task to predict depression and anxiety in comparison with current clinical measures.
Virtual Real., March, 2023
Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Motivations for Collecting Digital NFT Fashion: A Uses and Gratifications Theory Approach for Understanding Digital NFT Fashion Collectors' Behavior.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020
2019
Comput. Hum. Behav., 2019
Exploring the Usability of Nesplora Aquarium, a Virtual Reality System for Neuropsychological Assessment of Attention and Executive Functioning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat Screen.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2016
Different strokes for different folks? Revealing the physical characteristics of smartphone users from their swipe gestures.
Int. J. Hum. Comput. Stud., 2016
Evaluating a mobile spontaneous eye blink tracker for use in tele-presence HRI as a low bandwidth social communicative cue.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
2015
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015
2014
Pathways to identity: using visualization to aid law enforcement in identification tasks.
Secur. Informatics, 2014
Understanding mass participatory pervasive computing systems for environmental campaigns.
Pers. Ubiquitous Comput., 2014
Comput. Hum. Behav., 2014
Proceedings of the Fifth Workshop on Beyond Time and Errors: Novel Evaluation Methods for Visualization, 2014
Building an internet of school things ecosystem: a national collaborative experience.
Proceedings of the IDC '14, 2014
Proceedings of the IDC '14, 2014
2013
My neighbourhood: Studying perceptions of urban space and neighbourhood with moblogging.
Pervasive Mob. Comput., 2013
2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Contextualizing the changing face of Scaffolding Research: Are we driving pedagogical theory development or avoiding it?
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
2008
MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones.
Pers. Ubiquitous Comput., 2008
Bringing School Science to Life: Personalization, Contextualization and Reflection of Self-Collected Data.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008
Proceedings of the Conference on Designing Interactive Systems, 2008
2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Emerging Technologies for Inquiry-Based Learning in Science.
Proceedings of the Artificial Intelligence in Education, 2007
Sun Seeking: Interactive Story-Reading Through Different Media.
Proceedings of the Artificial Intelligence in Education, 2007
The Technical Art of Learning Science.
Proceedings of the Artificial Intelligence in Education, 2007
2006
Instrumenting the City: Developing Methods for Observing and Understanding the Digital Cityscape.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006
eScience, Science Education and Technology Integration in the Classroom: Some Practical Considerations.
Proceedings of the Second International Conference on e-Science and Grid Technologies (e-Science 2006), 2006
Proceedings of the Second International Conference on e-Science and Grid Technologies (e-Science 2006), 2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005
The SENSE project: a context-inclusive approach to studying environmental science within and across schools.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005
2004
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004
Proceedings of the Interaction Design and Children, 2004
2003
Spatial Cogn. Comput., 2003
Pers. Ubiquitous Comput., 2003
J. Comput. Assist. Learn., 2003
Interact. Comput., 2003
Proceedings of the Eighth European Conference on Computer Supported Cooperative Work, 2003
Proceedings of the Designing for Change in Networked Learning Environments, 2003
Proceedings of the Designing for Change in Networked Learning Environments, 2003
2002
Interfaces to support children's co-present collaboration: multiple mice and tangible technologies.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002
2001
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001
2000
Designing storytelling technologies to encouraging collaboration between young children.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000
1997