Dan Carpenter
Orcid: 0000-0003-3253-8369
According to our database1,
Dan Carpenter
authored at least 18 papers
between 2020 and 2024.
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Bibliography
2024
IEEE Trans. Games, December, 2024
Detecting and Mitigating Encoded Bias in Deep Learning-Based Stealth Assessment Models for Reflection-Enriched Game-Based Learning Environments.
Int. J. Artif. Intell. Educ., September, 2024
Contextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learning.
Proceedings of the Learning and Collaboration Technologies, 2024
Assessing Student Explanations with Large Language Models Using Fine-Tuning and Few-Shot Learning.
Proceedings of the 19th Workshop on Innovative Use of NLP for Building Educational Applications, 2024
2023
End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction.
Proceedings of the IEEE Conference on Games, 2023
Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023
2022
Proceedings of the 2022 IEEE Symposium on Visual Languages and Human-Centric Computing, 2022
Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022
2021
J. Learn. Anal., September, 2021
Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection.
Int. J. Artif. Intell. Educ., 2021
Investigating Student Reflection during Game-Based Learning in Middle Grades Science.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning.
Proceedings of the First International Workshop on Multimodal Artificial Intelligence in Education (MAIED 2021) At the 22nd International Conference on Artificial Intelligence in Education (AIED 2021), 2021
2020
Automated Analysis of Middle School Students' Written Reflections During Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020