Damon Daylamani Zad
Orcid: 0000-0001-7849-458X
According to our database1,
Damon Daylamani Zad
authored at least 27 papers
between 2006 and 2025.
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Bibliography
2025
Web accessibility barriers and their cross-disability impact in eSystems: A scoping review.
Comput. Stand. Interfaces, 2025
2024
PublicVR: a virtual reality exposure therapy intervention for adults with speech anxiety.
Virtual Real., June, 2024
CoRR, 2024
2023
Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art.
CoRR, 2023
2022
A framework and serious game for decision making in stressful situations; a fire evacuation scenario.
Int. J. Hum. Comput. Stud., 2022
CO<sub>2</sub> Emission Efficiency as a Measurable Non-Functional Requirement: An Emission Estimation Framework.
IEEE Access, 2022
2021
Altruism and Selfishness in Believable Game Agents: Deep Reinforcement Learning in Modified Dictator Games.
IEEE Trans. Games, 2021
Implementing an augmented reality and animated infographics application for presentations: effect on audience engagement and efficacy of communication.
Multim. Tools Appl., 2021
Behav. Inf. Technol., 2021
2020
Artif. Intell. Rev., 2020
Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences.
Proceedings of the Visual Computing for Cultural Heritage, 2020
2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Reinforcing Rational Decision Making in a Risk Elicitation task through Visual Reasoning.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019
2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed Framework.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the Electronic Visualisation and the Arts, 2018
2017
Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
2016
Decis. Support Syst., 2016
2013
Multim. Tools Appl., 2013
Comput. J., 2013
2012
Multim. Syst., 2012
2009
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009
2007
Proceedings of the Second International Workshop on Semantic Media Adaptation and Personalization, 2007
2006
Proceedings of the 2006 International Computer Music Conference, 2006