Damien Rohmer

Orcid: 0000-0002-3302-5197

According to our database1, Damien Rohmer authored at least 42 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2024
PhysOM: <i>Physarum polycephalum</i> Oriented Microstructures.
Comput. Graph. Forum, September, 2024

TRAIL: Simulating the impact of human locomotion on natural landscapes.
Vis. Comput., July, 2024

Volcanic Skies: coupling explosive eruptions with atmospheric simulation to create consistent skyscapes.
Comput. Graph. Forum, May, 2024

2023
Robust Pointset Denoising of Piecewise-Smooth Surfaces through Line Processes.
Comput. Graph. Forum, May, 2023

Heat Simulation on Meshless Crafted-Made Shapes.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

Collision Free Simplification for 2D Multi-Layered Shapes.
Proceedings of the 3rd International Conference on Interactive Media, 2023

Floor Plan Reconstruction from Sparse Views: Combining Graph Neural Network with Constrained Diffusion.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments.
Comput. Graph. Forum, December, 2022

An Analytical Algorithm for Tensor Tomography From Projections Acquired About Three Axes.
IEEE Trans. Medical Imaging, 2022

Interactive simulation of plume and pyroclastic volcanic ejections.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Real-Time Locomotion on Soft Grounds With Dynamic Footprints.
Frontiers Virtual Real., 2022

Foreword to the Special Section on MIG 2021.
Comput. Graph., 2022

Acceleration Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters.
Proceedings of the 48th Graphics Interface Conference, 2022

2021
Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds.
CoRR, 2021

Velocity Skinning for Real-time Stylized Skeletal Animation.
Comput. Graph. Forum, 2021

Fashion Transfer: Dressing 3D Characters from Stylized Fashion Sketches.
Comput. Graph. Forum, 2021

SoftWalks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds.
Proceedings of the 42nd Annual Conference of the European Association for Computer Graphics, 2021

2019
Implicit untangling: a robust solution for modeling layered clothing.
ACM Trans. Graph., 2019

Nested Explorative Maps: A new 3D canvas for conceptual design in architecture.
Comput. Graph., 2019

Dendry: a procedural model for dendritic patterns.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

Animation Synthesis Triggered by Vocal Mimics.
Proceedings of the Motion, Interaction and Games, 2019

2018
An Explicit Isometric Reduction of the Unit Sphere into an Arbitrarily Small Ball.
Found. Comput. Math., 2018

Progressive and Efficient Multi-Resolution Representations for Brain Tractograms.
Proceedings of the 8th Eurographics Workshop on Visual Computing for Biology and Medicine, 2018

Untangling Layered Garments: An Implicit Approach.
Proceedings of the Poster Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2018

2017
Deformation Grammars: Hierarchical Constraint Preservation Under Deformation.
Comput. Graph. Forum, 2017

Interactive paper tearing.
Comput. Graph. Forum, 2017

Patterns from photograph: Reverse-engineering developable products.
Comput. Graph., 2017

Towards Developable Products from a Sketch.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

Interactive high-level models for 3D virtual shape creation & animation. (Modèles interactifs de haut niveau pour la création et l'animation de formes 3D virtuelles).
, 2017

2016
Real-time sound synthesis for paper material based on geometric analysis.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

Space-time sculpting of liquid animation.
Proceedings of the 9th International Conference on Motion in Games, 2016

2015
Nonsmooth Developable Geometry for Interactively Animating Paper Crumpling.
ACM Trans. Graph., 2015

Sketching Folds: Developable Surfaces from Non-Planar Silhouettes.
ACM Trans. Graph., 2015

Replaceable Substructures for Efficient Part-Based Modeling.
Comput. Graph. Forum, 2015

Real-time continuous self-replicating details for shape deformation.
Comput. Graph., 2015

My Corporis Fabrica Embryo: An ontology-based 3D spatio-temporal modeling of human embryo development.
J. Biomed. Semant., 2015

2013
Implicit skinning: real-time skin deformation with contact modeling.
ACM Trans. Graph., 2013

2011
Folded Paper Geometry from 2D Pattern and 3D Contour.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles.
ACM Trans. Graph., 2010

Active Geometry for Game Characters.
Proceedings of the Motion in Games - Third International Conference, 2010

2009
Exact volume preserving skinning with shape control.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

2008
Local Volume Preservation for Skinned Characters.
Comput. Graph. Forum, 2008


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