Damien Olivier

According to our database1, Damien Olivier authored at least 18 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
Towards Better Motif Detection: Comparative Analysis of Several Symbolic Methods.
Proceedings of the 13th International Conference on Pattern Recognition Applications and Methods, 2024

2018
Morphogenesis of Complex Networks: A Reaction Diffusion Framework for Spatial Graphs.
Proceedings of the Complex Networks and Their Applications VII, 2018

2017
Load Balancing at the Edge of Chaos: How Self-Organized Criticality Can Lead to Energy-Efficient Computing.
IEEE Trans. Parallel Distributed Syst., 2017

2016
New Selection Strategies of Actor's Substitute in DARA for Connectivity Restoration in WSANs.
Proceedings of the Ad Hoc Networks - 8th International Conference, 2016

2015
Trading Off Resource Utilization and Task Migrations in Dynamic Load-balancing.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

2014
A Model of Road Network and Buildings Extension Co-evolution.
Proceedings of the 5th International Conference on Ambient Systems, 2014

2009
A Dynamic Vulnerability Map to Assess the Risk of Road Network Traffic Utilization
CoRR, 2009

2008
GraphStream: A Tool for bridging the gap between Complex Systems and Dynamic Graphs
CoRR, 2008

2007
Organization detection for dynamic load balancing in individual-based simulations.
Multiagent Grid Syst., 2007

Changing Levels of Description in a Fluid Flow Simulation
CoRR, 2007

2006
Organization Detection Using Emergent Computing.
Int. Trans. Syst. Sci. Appl., 2006

2005
How to make games for visually impaired children.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Colored Ants for Distributed Simulations.
Proceedings of the Ant Colony Optimization and Swarm Intelligence, 2004

2003
Contribution à la représentation multi-échelle des écosystèmes aquatiques.
Tech. Sci. Informatiques, 2003

An Actor Architecture to Develop Games for Blind Children.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

Dynamic Placement Using Ants for Object Based Simulations.
Proceedings of the On The Move to Meaningful Internet Systems 2003: CoopIS, DOA, and ODBASE, 2003

2002
TL a Language to Create Games for Visually Impaired Children.
Proceedings of the Computers Helping People with Special Needs, 2002

Active Objects to Develop Computer Games for Blind Children.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002


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