Daisuke Uriu
Orcid: 0000-0002-9697-0807
According to our database1,
Daisuke Uriu
authored at least 31 papers
between 2005 and 2024.
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Bibliography
2024
Maintaining Continuing Bonds in Bereavement: A Participatory Design Process of Be.side.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
"Oh, could you also grab that?": A case study on enabling elderly person to remotely explore a supermarket using a wearable telepresence system.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
2021
Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
ExLeap: Minimal and highly available telepresence system creating leaping experience.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019
2018
SenseCenser: an Interactive Device for Sensing Incense Smoke & Supporting Memorialization Rituals in Japan.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
Understanding Automatic Conveyor-belt Columbaria: Emerging Sites of Interactive Memorialization in Japan.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2016
Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
panavi: recipe medium with a sensors-embedded pan for domestic users to master professional culinary arts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Media cushion: soft interface to control living environment using human natural behavior.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
2010
ThanatoFenestra: photographic family altar supporting a ritual to pray for the deceased.
Proceedings of the Conference on Designing Interactive Systems, 2010
2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
KAYAGOMORI: private space for withdrawing into one's shell and landscape diary to refresh oneself in mind.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005