Daisuke Uriu

Orcid: 0000-0002-9697-0807

According to our database1, Daisuke Uriu authored at least 31 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Maintaining Continuing Bonds in Bereavement: A Participatory Design Process of Be.side.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
"Oh, could you also grab that?": A case study on enabling elderly person to remotely explore a supermarket using a wearable telepresence system.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

STAMPER: Human-machine Integrated Drumming.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

A New Mask for a New Normal: Investigating an AR Supported Future under COVID-19.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Cyborgs, Human Augmentation, Cybernetics, and JIZAI Body.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Demo hour.
Interactions, 2019

ExLeap: Minimal and highly available telepresence system creating leaping experience.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019

2018
SenseCenser: an Interactive Device for Sensing Incense Smoke & Supporting Memorialization Rituals in Japan.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Understanding Automatic Conveyor-belt Columbaria: Emerging Sites of Interactive Memorialization in Japan.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2016
Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2012
Experience "panavi, ": challenge to master professional culinary arts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

panavi: recipe medium with a sensors-embedded pan for domestic users to master professional culinary arts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Where Buddhism Encounters Entertainment Computing.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Media cushion: soft interface to control living environment using human natural behavior.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
ThanatoFenestra: photographic family altar supporting a ritual to pray for the deceased.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
PHOROL: interactive wall clock art of online shared snapshots.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

CaraClock: an interactive photo viewer designed for family memories.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Sound Candy: the equipment to expand the experience of play in a playground.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Sound candy.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
MASTABA: the household shrine in the future archived digital pictures.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Moo-pong.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

KAYAGOMORI: private space for withdrawing into one's shell and landscape diary to refresh oneself in mind.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

LATTEMEGANE: the glasses and actuator-network for looking for one's own treasure.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005


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