Daisuke Katagami
Orcid: 0000-0001-9937-1386
According to our database1,
Daisuke Katagami
authored at least 45 papers
between 2002 and 2024.
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Bibliography
2024
Adv. Robotics, February, 2024
2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
AIWolfDial 2023: Summary of Natural Language Division of 5th International AIWolf Contest.
Proceedings of the 16th International Natural Language Generation Conference, 2023
2022
Would You Be Stressed If Anthropomorphic Agents Were Handing Out POCKET TISSUES Around Town? : Evaluation by VR Study.
Proceedings of the International Conference on Human-Agent Interaction, 2022
2021
Should a Driving Support Agent Provide Explicit Instructions to the User? Video-based Study Focused on Politeness Strategies.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021
2020
J. Adv. Comput. Intell. Intell. Informatics, 2020
A Politeness Control Method for Conversational Agents Considering Social Relationships with Users.
Proceedings of the Advances in Artificial Intelligence, 2020
Proceedings of the 2020 International Joint Conference on Neural Networks, 2020
2019
Proceedings of the International Joint Conference on Neural Networks, 2019
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2019
Proposal and Analysis of Driver Support System to Verify Driver's Overconfidence and Dependence Bias.
Proceedings of the 2019 IEEE International Conference on Fuzzy Systems, 2019
2018
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018
2017
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017
Improving Relationships Based on Positive Politeness Between Humans and Life-Like Agents.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017
Generating human-like discussion by paraphrasing a translation by the AIWolf protocol using werewolf BBS logs.
Proceedings of the 2017 IEEE International Conference on Fuzzy Systems, 2017
2016
Constructing a Human-like agent for the Werewolf Game using a psychological model based multiple perspectives.
Proceedings of the 2016 IEEE Symposium Series on Computational Intelligence, 2016
Proceedings of the Computer Games - 5th Workshop on Computer Games, 2016
Proceedings of the Computers and Games - 9th International Conference, 2016
2015
Proceedings of the 2015 IEEE International Conference on Fuzzy Systems, 2015
2014
Proceedings of the second international conference on Human-agent interaction, 2014
Development of werewolf match system for human players mediated with lifelike agents.
Proceedings of the second international conference on Human-agent interaction, 2014
Proceedings of the IEEE International Conference on Fuzzy Systems, 2014
2013
Modeling Situation-Dependent Nonverbal Expressions for a Pair of Embodied Agent in a Dialogue Based on Conversations in TV Programs.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013
2012
Process Estimation of Word-of-Mouth Information Spread Based on Ad Hoc Communications.
J. Adv. Comput. Intell. Intell. Informatics, 2012
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012
2011
Formalizing Dialectical Reasoning for Compromise-based Justification.
Proceedings of the ICAART 2011 - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence, Volume 1, 2011
Proceedings of the FUZZ-IEEE 2011, 2011
2010
J. Adv. Comput. Intell. Intell. Informatics, 2010
Behavior Generation and Evaluation of Negotiation Agent Based on Negotiation Dialogue Instances.
J. Adv. Comput. Intell. Intell. Informatics, 2010
Investigation of social adaptive skills by cross-cultural simulation game and KiSS-18.
Proceedings of the FUZZ-IEEE 2010, 2010
2009
Let's Play Catch in Words: Online Negotiation System with a Sense of Presence Based on Haptic Interaction.
Proceedings of the 2009 IEEE/WIC/ACM International Conference on Web Intelligence and International Conference on Intelligent Agent Technology, 2009
Development of social adaptive agents in simulation game of cross-cultural experience.
Proceedings of the FUZZ-IEEE 2009, 2009
2008
Comprehension of Invisible Specialty in Research Field through Interaction with Novice Researchers.
Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and International Conference on Intelligent Agent Technology, 2008
Robotic social imitation depends on self-embodiment and self-evaluation by direct teaching under multiple instructors.
Proceedings of the FUZZ-IEEE 2008, 2008
2007
Acquisition of Behavioral Patterns Depends on Self-Embodiment Based on Robot Learning Under Multiple Instructors.
J. Adv. Comput. Intell. Intell. Informatics, 2007
J. Adv. Comput. Intell. Intell. Informatics, 2007
Proceedings of the New Frontiers in Artificial Intelligence, 2007
2006
Proceedings of the 15th international conference on World Wide Web, 2006
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006
2005
Proceedings of the 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2005
Proceedings of the IJCAI-05, Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, UK, July 30, 2005
Proceedings of the Tenth International Conference on Artificial Intelligence and Law, 2005
State Space Self Organization based on Human-Robot Interaction.
Proceedings of the 3rd International Symposium on Autonomous Minirobots for Research and Edutainment (AMiRE 2005), 2005
2003
Proceedings of the IEEE International Symposium on Computational Intelligence in Robotics and Automation: Computational Intelligence in Robotics and Automation for the New Millennium, 2003
2002
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002