Daire O'Broin

According to our database1, Daire O'Broin authored at least 11 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Token Composition: A Graph Based on EVM Logs.
Proceedings of the IEEE International Conference on Omni-layer Intelligent Systems, 2024

The On-Chain and Off-Chain Mechanisms of DAO-to-DAO Voting.
Proceedings of the IEEE International Conference on Blockchain, 2024

2023
Does peer-review feedback promote interpersonal relationships among Ph.D. students and supervisors? A self-determination theory perspective.
Proceedings of the 11th International Conference on Behaviour Change Support Systems, 2023

Emergent Outcomes of the veToken Model.
Proceedings of the IEEE International Conference on Omni-layer Intelligent Systems, 2023

2022
Preface to the 1st International Workshop on Digital Nudging and Digital Persuasion.
Proceedings of the 17th International Conference on Persuasive Technology, 2022

2021
Designing for App Usage Motivation to Support a Gluten-Free Diet by Comparing Various Persuasive Feedback Elements.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Novel Applications, 2021

2019
The difference in intrinsic motivation when completing a prioritization task in a standard and gamified interface.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019

2018
Are We Having Fun Yet? Misapplying Motivation to Gamification.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

The Effect of Gamification on Intrinsic Motivation for Prioritisation.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2017
Designing a Gamified Theory-Driven System Model for Postgraduate Research Students to Encouraging Progression and Connectedness.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

2011
Using a Criteria-Based User Model for Facilitating Flow in Serious Games.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011


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