Dag Svanæs
According to our database1,
Dag Svanæs
authored at least 53 papers
between 1984 and 2023.
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Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2023
Comput. Support. Cooperative Work., September, 2023
2022
Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdown.
Frontiers Comput. Sci., 2022
Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
2021
Facilitating User Involvement in a Large IT Project: A Comparison of Facilitators' Perspectives on Process, Role and Personal Practice.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021
Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
The Designer's Body as Resource in Design: Exploring Combinations of Point-of-view and Tense.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Facilitating Democracy: Concerns from Participatory Design with Asymmetric Stakeholder Relations in Health Care.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019
Standing on the Shoulders of Giants: Exploring the Intersection of Philosophy and HCI.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Interactions, 2018
Gamifying an Exergame Co-DesignWorkshop - Playful involvement of experts in the design process o balance training exergames.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018
2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Health Informatics J., 2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Wag Your Tail and Flap Your Ears: The Kinesthetic User Experience of Extending Your Body.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
A Maker Approach to Computer Science Education: Lessons Learned from a First-Year University Course.
Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015
2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
2013
Interaction design for and with <i>the lived body</i>: Some implications of merleau-ponty's phenomenology.
ACM Trans. Comput. Hum. Interact., 2013
Human-centred methods in the design of an e-health solution for patients undergoing weight loss treatment.
Int. J. Medical Informatics, 2013
2012
Univers. Access Inf. Soc., 2012
Mobile health IT: The effect of user interface and form factor on doctor-patient communication.
Int. J. Medical Informatics, 2012
2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Management of Weight-Loss: Patients' and Healthcare Professionals' Requirements for an E-health System for Patients.
Proceedings of the Human Centered Design, 2011
Interaction design for cancer patients: do we need to take into account the effects of illness and medication?
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Usability testing of mobile ICT for clinical settings: Methodological and practical challenges.
Int. J. Medical Informatics, 2010
Fidelity Considerations for Simulation-Based Usability Assessments of Mobile ICT for Hospitals.
Int. J. Hum. Comput. Interact., 2010
2009
Evaluating Mobile Usability: The Role of Fidelity in Full-Scale Laboratory Simulations with Mobile ICT for Hospitals.
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009
2008
A comparison of location and token-based interaction techniques for point-of-care access to medical information.
Pers. Ubiquitous Comput., 2008
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008
Evaluating web site accessibility: validating the WAI guidelines through usability testing with disabled users.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008
Proceedings of the eHealth Beyond the Horizon, 2008
2007
Visualizing Interaction in Digitally Augmented Spaces: Steps Toward a Formalism for Location-Aware and Token-Based Interactive Systems.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
2006
Designing Pervasive Computing for Hospitals: Learning from the Media Affordances of Paper-Based Medication Charts.
Proceedings of the 1st International ICST Conference on Pervasive Computing Technologies for Healthcare, 2006
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006
2004
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004
2001
Hum. Comput. Interact., 2001
2000
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000
1993
Proceedings of the Human-Computer Interaction, 1993
Proceedings of the Human-Computer Interaction, 1993
1984