D. Hunter Hale

According to our database1, D. Hunter Hale authored at least 13 papers between 2008 and 2012.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2012
Generating Texture Aware Spatial Decompositions.
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, 2012

Special Track on Games and Entertainment.
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, 2012

2011
Special Track on Games and Entertainment.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

Using navigation meshes for collision detection.
Proceedings of the Foundations of Digital Games, 2011

2010
Using Intelligent Agents to Build Navigation Meshes.
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010

Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

Adversarial Navigation Mesh Alteration.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

2009
Making User-Defined Interactive Game Characters BEHAVE.
Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, 2009

Dynamic Updating of Navigation Meshes in Response to Changes in a Game World.
Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, 2009

Influence points for tactical information in navigation meshes.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

BehaviorShop: An Intuitive Interface for Interactive Character Design.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

Full 3D Spatial Decomposition for the Generation of Navigation Meshes.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

2008
Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008


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