D. Fox Harrell
Orcid: 0009-0007-1943-6129Affiliations:
- MIT, Cambridge, USA
According to our database1,
D. Fox Harrell
authored at least 58 papers
between 2004 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
From My Vantage Point: Exploring The Effect of First-Person and Third-Person Perspectives on Social Acceptance in VR Roleplaying Games.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality.
Proceedings of the Entertainment Computing - ICEC 2024, 2024
2023
E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Through the Looking Glass: The Role of Virtual Mirrors in Shaping Empathy in Virtual Reality Perspective Taking.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Proceedings of the HCI in Games, 2023
Affectively There?: Exploring the Physiological Correlates of Perspective Taking in Virtual Reality.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023
2022
Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
On the Plane: A Roleplaying Game for Simulating Ingroup-Outgroup Biases in Virtual Reality.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022
2020
"I Don't See Color": Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation Videogame.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Breakbeat Narratives: A Personalized, Conversational Interactive Storytelling System for Museum Education.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Sixth ACM Conference on Learning @ Scale, 2019
2018
From 2, 772 segments to five personas: Summarizing a diverse online audience by generating culturally adapted personas.
First Monday, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
The Effects of Badges and Avatar Identification on Play and Making in Educational Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Commun. ACM, 2017
Generating Cultural Personas from Social Data: A Perspective of Middle Eastern Users.
Proceedings of the 5th International Conference on Future Internet of Things and Cloud Workshops, 2017
<i>MazeStar</i>: a platform for studying virtual identity and computer science education.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Culturally-Grounded Analysis of Everyday Creativity in Social Media: A Case Study in Qatari Context.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
2016
Provoking Imagination and Emotion Through a Lively Mobile Phone: A User Experience Study.
Interact. Comput., 2016
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Designing and Analyzing Swing Compass: A Lively Interactive System Provoking Imagination and Affect for Persuasion.
Proceedings of the Persuasive Technology - 10th International Conference, 2015
Developing Computational Models of Players' Identities and Values from Videogame Avatars.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Understanding players' identities and behavioral archetypes from avatar customization data.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Toward Telemetry-driven Analytics for Understanding Players and their Avatars in Videogames.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
A Data-Driven Approach for Computationally Modeling Players' Avatar Customization Behaviors.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
The Chimeria Platform: User Empowerment through Expressing Social Group Membership Phenomena.
Proceedings of the 9th Annual International Conference of the Alliance of Digital Humanities Organizations, 2014
An approach to general videogame evaluation and automatic generation using a description language.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
2013
Slant: A Blackboard System to Generate Plot, Figuration, and Narrative Discourse Aspects of Stories.
Proceedings of the Fourth International Conference on Computational Creativity, 2013
A Digital Humanities Approach to the Design of Gesture-Driven Interactive Narratives.
Proceedings of the 8th Annual International Conference of the Alliance of Digital Humanities Organizations, 2013
The Advanced Identity Representation (AIR) Project: A Digital Humanities Approach to Social Identity Pedagogy.
Proceedings of the 8th Annual International Conference of the Alliance of Digital Humanities Organizations, 2013
Computationally Modeling Narratives of Social Group Membership with the Chimeria System.
Proceedings of the 2013 Workshop on Computational Models of Narrative, 2013
Modeling player preferences in avatar customization using social network data: A case-study using virtual items in Team Fortress 2.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Steps Toward the AIR Toolkit: An Approach to Modeling Social Identity Phenomena in Computational Media.
Proceedings of the Second International Conference on Computational Creativity, 2011
A reading of <i>skeleton seas of mare incognitum</i>: an interactive fiction expedition in curveship.
Proceedings of the 8th Conference on Creativity & Cognition, 2011
Enduring interaction: an approach to analysis and design of animated gestural interfaces in creative computing systems.
Proceedings of the 8th Conference on Creativity & Cognition, 2011
2010
The generative visual renku project: integrating multimedia semantics, animation, and interface design.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
A Cultural Computing Approach to Interactive Narrative: The Case of the Living Liberia Fabric.
Proceedings of the Computational Models of Narrative, 2010
Proceedings of the Structure of Style, 2010
2009
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009
Proceedings of the Intelligent Narrative Technologies II, 2009
2008
Daydreaming with Intention: Scalable Blending-Based Imagining and Agency in Generative Interactive Narrative.
Proceedings of the Creative Intelligent Systems, 2008
2006
Metalogic, Qualia, and Identity on Neptune's Great Moon: Meaning and Mathematics in the Works of Joseph A. Goguen and Samuel R. Delany.
Proceedings of the Algebra, Meaning, and Computation, 2006
2004
Proceedings of the Style and Meaning in Language, 2004