Cyril Soler

Orcid: 0000-0003-3214-4183

According to our database1, Cyril Soler authored at least 33 papers between 1995 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
A Data-Driven Paradigm for Precomputed Radiance Transfer.
Proc. ACM Comput. Graph. Interact. Tech., 2022

A Theoretical Analysis of Compactness of the Light Transport Operator.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

2021
Perceptual quality of BRDF approximations: dataset and metrics.
Comput. Graph. Forum, 2021

A Low-Dimensional Perceptual Space for Intuitive BRDF Editing.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

2018
A Versatile Parameterization for Measured Material Manifolds.
Comput. Graph. Forum, 2018

2015
Efficient and Accurate Spherical Kernel Integrals Using Isotropic Decomposition.
ACM Trans. Graph., 2015

Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering.
Comput. Graph. Forum, 2015

2014
A Local Frequency Analysis of Light Scattering and Absorption.
ACM Trans. Graph., 2014

Models and Analyses for Image Synthesis. (Modèles et analyses pour l'image de synthèse).
, 2014

2013
Interactive Rendering of Acquired Materials on Dynamic Geometry Using Frequency Analysis.
IEEE Trans. Vis. Comput. Graph., 2013

5D Covariance tracing for efficient defocus and motion blur.
ACM Trans. Graph., 2013

Accurate Binary Image Selection from Inaccurate User Input.
Comput. Graph. Forum, 2013

Sparse BRDF approximation using compressive sensing.
Proceedings of the SIGGRAPH Asia 2013, 2013

2012
Accurate fitting of measured reflectances using a Shifted Gamma micro-facet distribution.
Comput. Graph. Forum, 2012

Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
Frequency based kernel estimation for progressive photon mapping.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Multiscale feature-preserving smoothing of tomographic data.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
A deferred shading pipeline for real-time indirect illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Screen-space Percentage-Closer Soft Shadows.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Edge-preserving multiscale image decomposition based on local extrema.
ACM Trans. Graph., 2009

Fourier depth of field.
ACM Trans. Graph., 2009

2006
Accurate detection of symmetries in 3D shapes.
ACM Trans. Graph., 2006

2005
A frequency analysis of light transport.
ACM Trans. Graph., 2005

2004
Graphics gems revisited: fast and physically-based rendering of gemstones.
ACM Trans. Graph., 2004

2003
An efficient instantiation algorithm for simulating radiant energy transfer in plant models.
ACM Trans. Graph., 2003

2002
Hierarchical pattern mapping.
ACM Trans. Graph., 2002

2000
Texture-based visibility for efficient lighting simulation.
ACM Trans. Graph., 2000

Hierarchical Instantiation for Radiosity.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1998
Représentations hiérarchiques de la visibilité pour le contrôle de l'erreur en simulation de l'éclairage. (Hierarchical representations of visibility for error control in lighting simulation).
PhD thesis, 1998

Fast Calculation of Soft Shadow Textures Using Convolution.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

Automatic Calculation of Soft Shadow Textures for Fast, High-Quality Radiosity.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

1996
Accurate Error Bounds for Multi-Resolution Visibility.
Proceedings of the Rendering Techniques '96, 1996

1995
A Clustering Algorithm for Radiance Calculation in General Environments.
Proceedings of the Rendering Techniques '95, 1995


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