Cyril Brom
Orcid: 0000-0001-5945-0514
According to our database1,
Cyril Brom
authored at least 91 papers
between 2005 and 2025.
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Bibliography
2025
Principles of the Internet - Model Lessons for Lower Secondary School: Experience Report.
Proceedings of the 56th ACM Technical Symposium on Computer Science Education V. 1, 2025
2024
Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds.
J. Comput. Assist. Learn., April, 2024
ChatGPT improves creative problem-solving performance in university students: An experimental study.
Comput. Educ., 2024
Clouds, Hacking and App Permissions: Model Lessons for Grades 5-7: Experience Report.
Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 1, 2024
2023
'The internet is in the satellites!': A systematic review of 3-15-year-olds' conceptions about the internet.
Educ. Inf. Technol., November, 2023
"What Is Inside a Computer?": Preconceptions About Computer Principles in 6-9-Graders.
Proceedings of the 18th WiPSCE Conference on Primary and Secondary Computing Education Research, 2023
"Are There Gears and Belts Inside the Computer?": Preliminary Results of Research on Preconceptions of 6-9-Graders.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023
What Does the Internet Look Like? Novice Primary School Teachers' Preconceptions about the Internet: Preliminary Results.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023
Principles of Computers and the Internet - Model Lessons for Primary School Children: Experience Report.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 1, 2023
2022
Internet in the mind of children: Mental maps of beginner and advanced 5th and 9th graders.
Proceedings of the WiPSCE '22: The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022, 2022
Preconceptions and attitudes of pre-service primary school teachers: towards teaching the principles of the Internet.
Proceedings of the WiPSCE '22: The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022, 2022
2021
Can video games change attitudes towards history? Results from a laboratory experiment measuring short- and long-term effects.
J. Comput. Assist. Learn., 2021
Is contextual animation needed in multimedia learning games for children? An eye tracker study.
J. Comput. Assist. Learn., 2021
Customization in educational computer games and its effect on learning: Experimental study with primary school children.
J. Comput. Assist. Learn., 2021
Can narrative cutscenes improve home learning from a math game? An experimental study with children.
Br. J. Educ. Technol., 2021
2020
To solve or to observe? The case of problem-solving interactivity within child learning games.
J. Comput. Assist. Learn., 2020
Teaching primary school children about computer viruses: preliminary results of an intervention study.
Proceedings of the WiPSCE '20: Workshop in Primary and Secondary Computing Education, 2020
Fostering Knowledge of Computer Viruses among Children: The Effects of a Lesson with a Cartoon Series.
Proceedings of the Koli Calling '20: 20th Koli Calling International Conference on Computing Education Research, 2020
2019
Anthropomorphisms in multimedia learning: Attract attention but do not enhance learning?
J. Comput. Assist. Learn., 2019
Children like it more but don't learn more: Effects of esthetic visual design in educational games.
Br. J. Educ. Technol., 2019
Proceedings of the 14th Workshop in Primary and Secondary Computing Education, 2019
2018
Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab.
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Video Games and Attitude Change - Can We Reliably Measure This? The Challenges of Empirical Study Design.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
2017
IEEE Trans. Comput. Intell. AI Games, 2017
The role of cultural background in the personalization principle: Five experiments with Czech learners.
Comput. Educ., 2017
Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation.
Comput. Educ., 2017
2016
You like it, you learn it: affectivity and learning in competitive social role play gaming.
Int. J. Comput. Support. Collab. Learn., 2016
To Plan or to Simply React? An Experimental Study of Action Planning in a Game Environment.
Comput. Intell., 2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016), 2016
2015
J. Comput. Neurosci., 2015
Comput. Hum. Behav., 2015
Proceedings of the Interactive Storytelling, 2015
2014
Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study.
Comput. Educ., 2014
Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought?
Comput. Educ., 2014
Proceedings of the ICAART 2014, 2014
Smart Areas - A Modular Approach to Simulation of Daily Life in an Open World Video Game.
Proceedings of the ICAART 2014, 2014
Proceedings of the ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
2013
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013
Proceedings of the Interactive Storytelling - 6th International Conference, 2013
Proceedings of the Interactive Storytelling - 6th International Conference, 2013
Planning and Reactive Agents in Dynamic Game Environments - An Experimental Study.
Proceedings of the ICAART 2013, 2013
2012
A computational model of the allocentric and egocentric spatial memory by means of virtual agents, or how simple virtual agents can help to build complex computational models.
Cogn. Syst. Res., 2012
Proceedings of the Motion in Games - 5th International Conference, 2012
Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, 2012
Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
HLA Proxy: Towards Connecting Agents to Virtual Environments by Means of High Level Architecture (HLA).
Proceedings of the Cognitive Agents for Virtual Environments, 2012
Generating Corpora of Activities of Daily Living and towards Measuring the Corpora's Complexity.
Proceedings of the Cognitive Agents for Virtual Environments, 2012
Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better?
Proceedings of the Cognitive Agents for Virtual Environments, 2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
Toolkit for teaching steering behaviors for 3D human-like virtual agents (demonstration).
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012
2011
Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study.
Comput. Educ., 2011
Proceedings of the Programming Multi-Agent Systems - 9th International Workshop, 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
To Date or Not to Date? A Minimalist Affect-Modulated Control Architecture for Dating Virtual Characters.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011
Proceedings of the Interactive Storytelling, 2011
How to Compare Usability of Techniques for the Specification of Virtual Agents' Behavior? An Experimental Pilot Study with Human Subjects.
Proceedings of the Agents for Educational Games and Simulations - International Workshop, 2011
2010
Implementing digital game-based learning in schools: augmented learning environment of 'Europe 2045'.
Multim. Syst., 2010
Proceedings of the Interactive Storytelling, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the Agents for Games and Simulations II, 2010
2009
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
Proceedings of the Interactive Storytelling, 2009
Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps.
Proceedings of the Interactive Storytelling, 2009
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents.
Proceedings of the Agents for Games and Simulations, 2009
2008
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'.
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, 2008
Proceedings of the Interactive Storytelling, 2008
Proceedings of the Hybrid Artificial Intelligence Systems, Third International Workshop, 2008
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
Proceedings of the Biologically Inspired Cognitive Architectures, 2008
2007
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007
Toolkits for Agent Development by Undergraduates and Non-Programmers.
Proceedings of the SOFSEM 2007: Theory and Practice of Computer Science, 2007
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007
Where Did I Put My Glasses? Determining Trustfulness of Records in Episodic Memory by Means of an Associative Network.
Proceedings of the Advances in Artificial Life, 9th European Conference, 2007
2006
Proceedings of the SOFSEM 2006: Theory and Practice of Computer Science, 2006
2005
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005