Cynthia Putnam
Orcid: 0000-0002-9612-634X
According to our database1,
Cynthia Putnam
authored at least 38 papers
between 2008 and 2024.
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Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Introduction to this special issue on intelligent systems for people with diverse cognitive abilities.
Hum. Comput. Interact., March, 2024
Proceedings of the 6th Annual Symposium on HCI Education, 2024
2023
<i>"It could be better. It could be much worse"</i>: Understanding Accessibility in User Experience Practice with Implications for Industry and Education.
ACM Trans. Access. Comput., March, 2023
Proceedings of the 5th Annual Symposium on HCI Education, 2023
2022
How, Why, and with Whom Do User Experience (UX) Practitioners Communicate? Implications for HCI Education.
Int. J. Hum. Comput. Interact., 2022
Proceedings of the SIGDOC '22: The 40th ACM International Conference on Design of Communication, Boston, MA, USA, October 6, 2022
2020
Proceedings of the SIGDOC '20: The 38th ACM International Conference on Design of Communication, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Interactive Technologies Designed for Children with Autism: Reports of Use and Desires from Parents, Teachers, and Therapists.
ACM Trans. Access. Comput., 2019
Using the Z-bellSM Test to Remediate Spatial Deficiencies in Non-Image-Forming Retinal Processing.
Proceedings of the Advances in Computer Vision, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Cognitive Rehabilitation Potential of a Driving Simulation Game for BrainInjury: A Pilot Study.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Towards a Prototype Tool Leveraging Design Patterns to Support Design of Games for Brain Injury Therapy.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Best Practices for Teaching Accessibility in University Classrooms: Cultivating Awareness, Understanding, and Appreciation for Diverse Users.
ACM Trans. Access. Comput., 2016
"Always a Tall Order": Values and Practices of Professional Game Designers of Serious Games for Health.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
'Choose a Game': Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
'Choose a Game': A Prototype Tool to Support Therapists Use Games in Brain Injury Rehabilitation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation: A Data-Driven Approach.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
2014
Therapist-centered requirements: A multi-method approach of requirement gathering to support rehabilitation gaming.
Proceedings of the IEEE 22nd International Requirements Engineering Conference, 2014
2013
ACM SIGACCESS Access. Comput., 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013
2012
Proceedings of the Fifth International Conference on Information and Communication Technologies and Development, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012
2011
Pers. Ubiquitous Comput., 2011
2010
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development, 2010
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development, 2010
2009
Computer games in the developing world: The value of non-instrumental engagement with ICTs, or taking play seriously.
Proceedings of the 2009 International Conference on Information and Communication Technologies and Development, 2009
Getting Online but Still Living Offline: The Complex Relationship of Technology Adoption and In-person Social Networks.
Proceedings of the 2009 International Conference on Advances in Social Network Analysis and Mining, 2009
2008
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008