Curtis Gittens
Orcid: 0000-0001-9481-4125Affiliations:
- The University of the West Indies, Barbados
According to our database1,
Curtis Gittens
authored at least 18 papers
between 2014 and 2024.
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Bibliography
2024
Remote HRI: a Methodology for Maintaining COVID-19 Physical Distancing and Human Interaction Requirements in HRI Studies.
Inf. Syst. Frontiers, February, 2024
The Extended RoSA Conceptual Architecture for Managing Consumer-Grade Social Robot Surrogates.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
2023
Does Repetition Affect Acceptance? A Social Robot Adoption Model for Technologically-Savvy Users in the Caribbean.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
An Architecture for Transforming Companion Robots into Psychosocial Robotic Surrogates.
Proceedings of the Human-Computer Interaction, 2023
The Digital Comic as a Study Tool for Caribbean Computer Science Students: A Pilot Study.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023
2022
Positive Facial and Verbal Sentiments of a Social Robot Mitigates Negative User Perceptions in Attitudinally Dissimilar Interactions.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022
Zenbo on Zoom: Evaluating the Human-Robot Interaction User Experience in a Video Conferencing Session.
Proceedings of the IEEE International Conference on Consumer Electronics, 2022
A Framework for Creating Non-Player Characters That Make Psychologically-Driven Decisions.
Proceedings of the IEEE International Conference on Consumer Electronics, 2022
An Exploratory Study to Determine the Effects Conversational Repetition Has on Perceived Workload and User Experience Quality in an Online Human-Robot Interaction.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
2021
Remote-HRI: A Pilot Study to Evaluate a Methodology for Performing HRI Research During the COVID-19 Pandemic.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
2019
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019
Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019
2018
A Psychometric Detection System to Create Dynamic Psychosocial Relationships Between Non-Player Characters.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
2015
The virtual little albert experiment: Creating conditioned emotion response in virtual agents.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Transforming BrowserQuest into an epidemiological tool for modelling disease dissemination.
Proceedings of the Computer Games: AI, 2015
2014
Post-diagnosis management of diabetes through a mobile health consultation application.
Proceedings of the 16th IEEE International Conference on e-Health Networking, 2014