Cuong Nguyen
Orcid: 0000-0001-9234-9960Affiliations:
- Adobe Research, San Francisco, CA, USA
- Portland State University, Department of Computer Science, OR, USA (PhD 2007)
According to our database1,
Cuong Nguyen
authored at least 27 papers
between 2012 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
MemoVis: A GenAI-Powered Tool for Creating Companion Reference Images for 3D Design Feedback.
ACM Trans. Comput. Hum. Interact., October, 2024
2023
ACM Trans. Graph., August, 2023
Using Online Videos as the Basis for Developing Design Guidelines: A Case Study of AR-Based Assembly Instructions.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
PoseVEC: Authoring Adaptive Pose-aware Effects using Visual Programming and Demonstrations.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
GestureCanvas: A Programming by Demonstration System for Prototyping Compound Freehand Interaction in VR.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
PaperToPlace: Transforming Instruction Documents into Spatialized and Context-Aware Mixed Reality Experiences.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022
2021
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Slicing-Volume: Hybrid 3D/2D Multi-target Selection Technique for Dense Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
TransceiVR: Bridging Asymmetrical Communication Between VR Users and External Collaborators.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Challenges and Design Considerations for Multimodal Asynchronous Collaboration in VR.
Proc. ACM Hum. Comput. Interact., 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Inf. Vis., 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014
2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012