Cumhur Erkut

Orcid: 0000-0003-0750-1919

According to our database1, Cumhur Erkut authored at least 70 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
RAVE for Speech: Efficient Voice Conversion at High Sampling Rates.
CoRR, 2024

Multimodal Looper: A Live-Looping System for Gestural and Audio-visual Improvisation.
Proceedings of the 9th International Conference on Movement and Computing, 2024

2023
Pruning Deep Neural Network Models of Guitar Distortion Effects.
IEEE ACM Trans. Audio Speech Lang. Process., 2023

Reimagining Speech: A Scoping Review of Deep Learning-Powered Voice Conversion.
CoRR, 2023

Vocal Timbre Effects with Differentiable Digital Signal Processing.
CoRR, 2023

Differentiable Allpass Filters for Phase Response Estimation and Automatic Signal Alignment.
CoRR, 2023

2021
Real-time Timbre Transfer and Sound Synthesis using DDSP.
CoRR, 2021

Latent Space Explorations of Singing Voice Synthesis using DDSP.
CoRR, 2021

2020
DogDog: Soma-Based Interface Design for an Improvising Musician.
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020

Hydranet: A Real-Time Waveform Separation Network.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020

Generative Choreographies: The Performance Dramaturgy of the Machine.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
A Study of Movement-Sound within Extended Reality: Skeleton Conductor.
Proceedings of the 6th International Conference on Movement and Computing, 2019

Evaluating movement qualities with visual feedback for real-time motion capture.
Proceedings of the 6th International Conference on Movement and Computing, 2019

A Positional Infrared Tracking System Using Non-individualised HRTFs to Simulate a Loudspeaker Setup and Its Influence on Externalisation of Music.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
Embracing First-Person Perspectives in Soma-Based Design.
Informatics, 2018

Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions.
IEEE Computer Graphics and Applications, 2018

Mobile AR In and Out: Towards Delay-Based Modeling of Acoustic Scenes.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Incorporating Virtual Reality in an Embodied Interaction Course.
Proceedings of the 5th International Conference on Movement and Computing, 2018

2017
ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Rhythmic interaction in VR: interplay between sound design and editing.
Proceedings of the 3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2017

Embodied Interaction through Movement in a Course Work.
Proceedings of the 4th International Conference on Movement Computing, 2017

2016
An investigation on the impact of auditory and haptic feedback on rhythmic walking interactions.
Int. J. Hum. Comput. Stud., 2016

Virtual Reality Musical Instruments: State of the Art, Design Principles, and Future Directions.
Comput. Music. J., 2016

A Case of Cooperative Sound Design.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

From Ecological Sounding Artifacts Towards Sonic Artifact Ecologies.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Virtual reality musical instruments: Guidelines for multisensory interaction design.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

Electronic Armonica: a Tangible Musical Interface inspired by the Glass Harmonica.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

Multi-kinect Skeleton Fusion for Enactive Games.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

2015
The Effects of Ecological Auditory Feedback on Rhythmic Walking Interaction.
IEEE Multim., 2015

Sonic interaction design for virtual and augmented reality environments.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015

Sonic interaction in virtual environments.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015

Indirection between movement and sound in an interactive sound installation.
Proceedings of the 2nd International Workshop on Movement and Computing, 2015

An investigation on the influence of soundscapes and footstep sounds in affecting preferred walking pace.
Proceedings of the 21st International Conference on Auditory Display, 2015

Beyond Command & Control: Sketching Embodied Interaction.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Spatial Sound and Multimodal Interaction in Immersive Environments.
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015

Product Sound Design: Form, Function, and Experience.
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015

The digital Intonarumori.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Sound and Music Computing at Aalborg University in Copenhagen.
Proceedings of the Music Technology meets Philosophy, 2014

Sketches in Embodied Interaction: Balancing Movement and Technological Perspectives.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

Exploring Felt Qualities of Embodied Interaction with Movement and Sound.
Proceedings of the Arts and Technology - Fourth International Conference, 2014

Design and evaluation of interactive musical fruit.
Proceedings of the IDC '14, 2014

2013
SiMPE: 8th workshop on speech and sound in mobile and pervasive environments.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

2012
Parametric time-frequency representation of spatial sound in virtual worlds.
ACM Trans. Appl. Percept., 2012

Rhythmic walking interactions with auditory feedback: an exploratory study.
Proceedings of the Audio Mostly 2012, 2012

2011
Real-Time Recognition of Percussive Sounds by a Model-Based Method.
EURASIP J. Adv. Signal Process., 2011

Design and Evaluation of Human-Computer Rhythmic Interaction in a Tutoring System.
Comput. Music. J., 2011

A Structured Design and Evaluation Model with Application to Rhythmic Interaction Displays.
Proceedings of the 11th International Conference on New Interfaces for Musical Expression, 2011

Design of an audio-based mobile journey planner application.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Rhythmic blueprints: a tutorial for design and evaluation of rhythmic interaction.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Auditory feedback in an interactive rhythmic tutoring system.
Proceedings of the AM '11, 2011

2010
Basic Exploration of Narration and Performativity for Sounding Interactive Commodities.
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010

Simulation of rhythmic learning: a case study.
Proceedings of the AM '10, 2010

2009
A hand clap interface for sonic interaction with the computer.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
An Interactive Bio-Music Improvisation System.
Proceedings of the 2008 International Computer Music Conference, 2008

2007
Synthesis of Hand Clapping Sounds.
IEEE Trans. Speech Audio Process., 2007

Blocked-based physical modeling for digital sound synthesis.
IEEE Signal Process. Mag., 2007

2005
Modular interactions and hybrid models: A conceptual map for model-based sound synthesis.
Proceedings of the 13th European Signal Processing Conference, 2005

2004
Sound Synthesis of the Harpsichord Using a Computationally Efficient Physical Model.
EURASIP J. Adv. Signal Process., 2004

Digital Waveguides versus Finite Difference Structures: Equivalence and Mixed Modeling.
EURASIP J. Adv. Signal Process., 2004

Digital Waveguides vs. Wave Digital Filters in physical modeling: Theoretical and computational aspects.
Proceedings of the 2004 12th European Signal Processing Conference, 2004

2003
Commuted Waveguide Synthesis of the Clavichord.
Comput. Music. J., 2003

Compilation of unified physical models for efficient sound synthesis.
Proceedings of the 2003 IEEE International Conference on Acoustics, 2003

2001
Methods for Modeling Realistic Playing in Acoustic Guitar Synthesis.
Comput. Music. J., 2001

Model-based Synthesis of the Ud and the Renaissance Lute.
Proceedings of the 2001 International Computer Music Conference, 2001

2000
Model-Based Synthesis of the Clavichord.
Proceedings of the 2000 International Computer Music Conference, 2000

Model-based sound synthesis of tanbur, a Turkish long-necked lute.
Proceedings of the IEEE International Conference on Acoustics, 2000

1999
Nonlinear Modeling and Synthesis of the Kantele - a Traditional Finnish String Instrument.
Proceedings of the 1999 International Computer Music Conference, 1999

Simulation of Plucked Strings Exhibiting Tension Modeling Driving Force.
Proceedings of the 1999 International Computer Music Conference, 1999

From Expressive Notation to Model-Based Sound Synthesis: a Case Study of the Acoustic Guitar.
Proceedings of the 1999 International Computer Music Conference, 1999


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