Cuihua Shen
Orcid: 0000-0003-1645-8211
According to our database1,
Cuihua Shen
authored at least 43 papers
between 2007 and 2024.
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Bibliography
2024
Audience size, moderator activity, gender, and content diversity: Exploring user participation and financial commitment on Twitch.tv.
New Media Soc., February, 2024
Examining Platformization in Cultural Production: A Comparative Computational Analysis of Hit Songs on TikTok and Spotify.
CoRR, 2024
Crafting Synthetic Realities: Examining Visual Realism and Misinformation Potential of Photorealistic AI-Generated Images.
CoRR, 2024
2023
From context adaptation to context restoration: strategies, motivations, and decision rules of managing context collapse on WeChat.
J. Comput. Mediat. Commun., November, 2023
2022
Fighting cheapfakes: using a digital media literacy intervention to motivate reverse search of out-of-context visual misinformation.
J. Comput. Mediat. Commun., November, 2022
When national identity meets conspiracies: the contagion of national identity language in public engagement and discourse about COVID-19 conspiracy theories.
J. Comput. Mediat. Commun., November, 2022
Multiplicity and dynamics of social representations of the COVID-19 pandemic on Chinese social media from 2019 to 2020.
Inf. Process. Manag., 2022
Social Live-Streaming Use & Well-being: Examining Participation, Financial Commitment, Social Capital, and Psychological Well-being on Twitch.tv.
CoRR, 2022
2021
This photograph has been altered: Testing the effectiveness of image forensic labeling on news image credibility.
CoRR, 2021
Who would respond to A troll? A social network analysis of reactions to trolls in online communities.
Comput. Hum. Behav., 2021
2020
Conspiracy and debunking narratives about COVID-19 origination on Chinese social media: How it started and who is to blame.
CoRR, 2020
Reports of Own and Others' Symptoms and Diagnosis on Social Media Predict COVID-19 Case Counts in Mainland China.
CoRR, 2020
Comput. Hum. Behav., 2020
Connecting activities on Social Network Sites and life satisfaction: A comparison of older and younger users.
Comput. Hum. Behav., 2020
2019
Fake images: The effects of source, intermediary, and digital media literacy on contextual assessment of image credibility online.
New Media Soc., 2019
2018
One Size Fits All: Context Collapse, Self-Presentation Strategies and Language Styles on Facebook.
J. Comput. Mediat. Commun., 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2016
Do Men Advance Faster Than Women? Debunking the Gender Performance Gap in Two Massively Multiplayer Online Games.
J. Comput. Mediat. Commun., 2016
Virtual Team Networks: How Group Social Capital Affects Team Success in a Massively Multiplayer Online Game.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016
2015
Gamers' confidants: Massively Multiplayer Online Game participation and core networks in China.
Soc. Networks, 2015
Exodus to the real world? Assessing the impact of offline meetups on community participation and social capital.
New Media Soc., 2015
Normative Influences on Network Structure in the Evolution of the Children's Rights NGO Network, 1977-2004.
Commun. Res., 2015
Social capital, coplaying patterns, and health disruptions: A survey of Massively Multiplayer Online Game participants in China.
Comput. Hum. Behav., 2015
Channels matter: Multimodal connectedness, types of co-players and social capital for Multiplayer Online Battle Arena gamers.
Comput. Hum. Behav., 2015
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations.
Comput. Hum. Behav., 2015
Proceedings of the 2015 XSEDE Conference: Scientific Advancements Enabled by Enhanced Cyberinfrastructure, St. Louis, MO, USA, July 26, 2015
Champions of Equality: Examining Gender Egalitarianism in Virtual Teams across Cultures.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015
2014
Network patterns and social architecture in Massively Multiplayer Online Games: Mapping the social world of <i>EverQuest II</i>.
New Media Soc., 2014
The evolution of social ties online: A longitudinal study in a massively multiplayer online game.
J. Assoc. Inf. Sci. Technol., 2014
Friending your way up the ladder: Connecting massive multiplayer online game behaviors with offline leadership.
Comput. Hum. Behav., 2014
Proceedings of the Annual Conference of the Extreme Science and Engineering Discovery Environment, 2014
2013
Decis. Support Syst., 2013
Proceedings of the Predicting Real World Behaviors from Virtual World Data @ SocialCom 2013, 2013
2011
Who connects with whom? A social network analysis of an online open source software community.
First Monday, 2011
Unpacking Time Online: Connecting Internet and Massively Multiplayer Online Game Use With Psychosocial Well-Being.
Commun. Res., 2011
Proceedings of the Social Informatics - Third International Conference, SocInfo 2011, 2011
2010
Schmoozing and Smiting: Trust, Social Institutions, and Communication Patterns in an MMOG.
J. Comput. Mediat. Commun., 2010
2009
New Media Soc., 2009
Multimodality and Interactivity: Connecting Properties of Serious Games with Educational Outcomes.
Cyberpsychology Behav. Soc. Netw., 2009
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009
2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007