Crystal S. Maraj
According to our database1,
Crystal S. Maraj
authored at least 18 papers
between 2013 and 2021.
Collaborative distances:
Collaborative distances:
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Bibliography
2021
Commercial virtual reality displays: Issues of performance and simulator sickness from exocentric depth-perception tasks.
Displays, 2021
Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021
2020
Proceedings of the Adaptive Instructional Systems, 2020
Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities.
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020
2019
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019
A Usability and Workload Investigation: Using Video Games to Compare Two Virtual Reality Systems.
Proceedings of the Advances in Human Factors in Wearable Technologies and Game Design, 2019
2017
The Implementation of Instructional Strategies for Training in a Virtual Environment: An Exploratory Investigation of Workload and Performance.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017
2016
An analysis of questionnaires and performance measures for a simulation-based kinesic cue detection task.
Proceedings of the Winter Simulation Conference, 2016
Impact of Instructional Strategies on Workload, Stress, and Flow in Simulation-Based Training for Behavior Cue Analysis.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
Assessment of Kim's Game Strategy for Behavior Cue Detection: Engagement, Flow, & Performance Aspects.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
2015
Proceedings of the 48th Annual Simulation Symposium, 2015
Assessing Performance Using Kinesic Behavior Cues in a Game-Based Training Environment.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
2014
Proceedings of the 2014 Winter Simulation Conference, 2014
2013
Effects of Visual Fidelity on Biometric Cue Detection in Virtual Combat Profiling Training.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013
Assessing Engagement in Simulation-Based Training Systems for Virtual Kinesic Cue Detection Training.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013