Cristina Portalés-Ricart

Orcid: 0000-0002-4520-2250

According to our database1, Cristina Portalés-Ricart authored at least 49 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Enhancing Accessibility and Navigation of Heritage Collections Through Interactive Spatiotemporal Maps.
ACM Journal on Computing and Cultural Heritage, September, 2024

A new listener-centered directional attenuation sound model for augmented reality environments.
Multim. Tools Appl., July, 2024

2023
Enhancing the Understanding of the EU Gender Equality Index through Spatiotemporal Visualizations.
ISPRS Int. J. Geo Inf., October, 2023

Model of yarn-level visualization of historical fabrics based on the use of levels of detail in Sphere Tracing.
Comput. Graph., October, 2023

Mixed Reality Annotation of Robotic-Assisted Surgery videos with real- time tracking and stereo matching.
Comput. Graph., February, 2023

2022
A comparative analysis of two immersive virtual reality systems in the integration and visualization of natural hand interaction.
Multim. Tools Appl., 2022

Increasing Access to Cultural Heritage Objects from Multiple Museums through Semantically-Aware Maps.
ISPRS Int. J. Geo Inf., 2022

Accessing the Spanish Digital Network of Museum Collections Through an Interactive Web-Based Map.
Proceedings of the Computational Science - ICCS 2022, 2022

SeMap: A project on semantisation and visualisation of cultural heritage data.
Proceedings of the EATIS 2022: 11th Euro American Conference on Telematics and Information Systems, Aveiro, Portugal, June 1, 2022

Interactive Visualization of Historical Fabrics at Yarn Level using Sphere Tracing.
Proceedings of the XXXI Spanish Computer Graphics Conference, 2022

NeodiagVR: Virtual Reality Apgar test environment.
Proceedings of the XXXI Spanish Computer Graphics Conference, 2022

2021
On the Objective Evaluation of Motion Cueing in Vehicle Simulations.
IEEE Trans. Intell. Transp. Syst., 2021

Virtual Loom: a tool for the interactive 3D representation of historical fabrics.
Multim. Tools Appl., 2021

Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work.
Proceedings of the Culture and Computing. Interactive Cultural Heritage and Arts, 2021

2020
An interactive cameraless projector calibration method.
Virtual Real., 2020

To move or not to move? Analyzing motion cueing in vehicle simulators by means of massive simulations.
Virtual Real., 2020

Applying Axial Symmetries to Historical Silk Fabrics: SILKNOW's Virtual Loom.
Symmetry, 2020

A collaborative augmented reality annotation tool for the inspection of prefabricated buildings.
Multim. Tools Appl., 2020

2019
An efficient projector calibration method for projecting virtual reality on cylindrical surfaces.
Multim. Tools Appl., 2019

SILKNOWViz: Spatio-Temporal Data Ontology Viewer.
Proceedings of the Computational Science - ICCS 2019, 2019

A Proposal to Model Ancient Silk Weaving Techniques and Extracting Information from Digital Imagery - Ongoing Results of the SILKNOW Project.
Proceedings of the Computational Science - ICCS 2019, 2019

2018
From the Paper to the Tablet: On the Design of an AR-Based Tool for the Inspection of Pre-Fab Buildings. Preliminary Results of the SIRAE Project.
Sensors, 2018

Interactive Tools for the Preservation, Dissemination and Study of Silk Heritage - An Introduction to the SILKNOW Project.
Multimodal Technol. Interact., 2018

Digital Cultural Heritage.
Multimodal Technol. Interact., 2018

When Augmented Reality Met Art: Lessons Learned from Researcher-Artist Interdisciplinary Work.
Multimodal Technol. Interact., 2018

Virtual Reality and Games.
Multimodal Technol. Interact., 2018

A particle swarm approach for tuning washout algorithms in vehicle simulators.
Appl. Soft Comput., 2018

Addressing the Occlusion Problem in Augmented Reality Environments with Phantom Hollow Objects.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

MIME: A Mixed-Space Collaborative System with Three Immersion Levels and Multiple Users.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

On the Design of a Mixed-Reality Annotations Tool for the Inspection of Pre-fab Buildings.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2017
On the Use of ROMOT - A RObotized 3D-MOvie Theatre - To Enhance Romantic Movie Scenes.
Multimodal Technol. Interact., 2017

On a First Evaluation of ROMOT - A RObotic 3D MOvie Theatre - For Driving Safety Awareness.
Multimodal Technol. Interact., 2017

A Multi-Projector Calibration Method for Virtual Reality Simulators with Analytically Defined Screens.
J. Imaging, 2017

Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum.
Comput. Graph., 2017

Applying particle swarm optimization to the motion-cueing-algorithm tuning problem.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Towards a simulation-based tuning of motion cueing algorithms.
Simul. Model. Pract. Theory, 2016

HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork.
Sensors, 2016

Welcome to MTI - A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and Interaction.
Multimodal Technol. Interact., 2016

ROMOT: A Robotic 3D-Movie Theater Allowing Interaction and Multimodal Experiences.
Proceedings of the Love and Sex with Robots - Second International Conference, 2016

2015
Parallelization of a method for dense 3D object reconstruction in structured light scanning.
J. Supercomput., 2015

Towards a Guidance System to Aid in the Dosimetry Calculation of Intraoperative Electron Radiation Therapy.
J. Imaging, 2015

An image-based system to preliminary assess the quality of grape harvest batches on arrival at the winery.
Comput. Ind., 2015

2010
AR-Immersive Cinema at the Aula Natura Visitors Center.
IEEE Multim., 2010

2009
Sound and Movement Visualization in the AR-Jazz Scenario.
Proceedings of the Entertainment Computing, 2009

Sonic Gestures Applied to a Percussive Dialogue in TanGram Using Wii Remotes.
Proceedings of the Entertainment Computing, 2009

2007
Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

The private city through the hot images.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2005
Back to the 70's.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005


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