Cristina Portalés-Ricart

Orcid: 0000-0002-4520-2250

According to our database1, Cristina Portalés-Ricart authored at least 18 papers between 2005 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Accessing the Spanish Digital Network of Museum Collections Through an Interactive Web-Based Map.
Proceedings of the Computational Science - ICCS 2022, 2022

SeMap: A project on semantisation and visualisation of cultural heritage data.
Proceedings of the EATIS 2022: 11th Euro American Conference on Telematics and Information Systems, Aveiro, Portugal, June 1, 2022

Interactive Visualization of Historical Fabrics at Yarn Level using Sphere Tracing.
Proceedings of the XXXI Spanish Computer Graphics Conference, 2022

NeodiagVR: Virtual Reality Apgar test environment.
Proceedings of the XXXI Spanish Computer Graphics Conference, 2022

2021
Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work.
Proceedings of the Culture and Computing. Interactive Cultural Heritage and Arts, 2021

2019
SILKNOWViz: Spatio-Temporal Data Ontology Viewer.
Proceedings of the Computational Science - ICCS 2019, 2019

A Proposal to Model Ancient Silk Weaving Techniques and Extracting Information from Digital Imagery - Ongoing Results of the SILKNOW Project.
Proceedings of the Computational Science - ICCS 2019, 2019

2018
Addressing the Occlusion Problem in Augmented Reality Environments with Phantom Hollow Objects.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

MIME: A Mixed-Space Collaborative System with Three Immersion Levels and Multiple Users.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

On the Design of a Mixed-Reality Annotations Tool for the Inspection of Pre-fab Buildings.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2017
Applying particle swarm optimization to the motion-cueing-algorithm tuning problem.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
ROMOT: A Robotic 3D-Movie Theater Allowing Interaction and Multimodal Experiences.
Proceedings of the Love and Sex with Robots - Second International Conference, 2016

2009
Sound and Movement Visualization in the AR-Jazz Scenario.
Proceedings of the Entertainment Computing, 2009

Sonic Gestures Applied to a Percussive Dialogue in TanGram Using Wii Remotes.
Proceedings of the Entertainment Computing, 2009

2007
Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

The private city through the hot images.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2005
Back to the 70's.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005


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