Cristina Nader Vasconcelos

Orcid: 0000-0003-2112-4806

According to our database1, Cristina Nader Vasconcelos authored at least 44 papers between 2006 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Greedy Growing Enables High-Resolution Pixel-Based Diffusion Models.
CoRR, 2024

Blue noise for diffusion models.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

PLANTED: A Dataset for Planted Forest Identification from Multi-Satellite Time Series.
Proceedings of the IGARSS 2024, 2024

2023
An analysis of ConformalLayers' robustness to corruptions in natural images.
Pattern Recognit. Lett., February, 2023


CUF: Continuous Upsampling Filters.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality.
Comput. Graph., 2022

Proper Reuse of Image Classification Features Improves Object Detection.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Bridging the Gap Between Adversarial Robustness and Optimization Bias.
CoRR, 2021

ConformalLayers: A non-linear sequential neural network with associative layers.
Proceedings of the 34th SIBGRAPI Conference on Graphics, Patterns and Images, 2021

Impact of Aliasing on Generalization in Deep Convolutional Networks.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

2020
Experiments using deep learning for dermoscopy image analysis.
Pattern Recognit. Lett., 2020

An Effective Anti-Aliasing Approach for Residual Networks.
CoRR, 2020

Arms and Hands Segmentation for Egocentric Perspective Based on PSPNet and Deeplab.
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020

2019
A Model Based on LSTM Neural Networks to Identify Five Different Types of Malware.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 23rd International Conference KES-2019, 2019

FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD.
Proceedings of the Entertainment Computing and Serious Games, 2019

2018
Deep spherical harmonics light probe estimator for mixed reality games.
Comput. Graph., 2018

A Malleable Vectorized Auction Algorithm for Modern Multicore Architectures.
Proceedings of the 20th IEEE International Conference on High Performance Computing and Communications; 16th IEEE International Conference on Smart City; 4th IEEE International Conference on Data Science and Systems, 2018

Deep Light Source Estimation for Mixed Reality.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

PEEK - An LSTM Recurrent Network for Motion Classification from Sparse Data.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Increasing Deep Learning Melanoma Classification by Classical And Expert Knowledge Based Image Transforms.
CoRR, 2017

Minimizing cyber sickness in head mounted display systems: Design guidelines and applications.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

2016
A New User-Friendly Sketch-Based Modeling Method Using Convolution Surfaces.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

A Hybrid Parallel Algorithm for the Auction Algorithm in Multicore Systems.
Proceedings of the 2016 International Symposium on Computer Architecture and High Performance Computing Workshops, 2016

Towards Deep Learning Invariant Pedestrian Detection by Data Enrichment.
Proceedings of the 15th IEEE International Conference on Machine Learning and Applications, 2016

2015
A shortest path algorithm for 2D seismic horizon tracking.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015

Unsupervised cosegmentation based on global clustering and saliency.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

Observed Interaction in Games for Down Syndrome Children.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

Evaluating and Customizing User Interaction in an Adaptive Game Controller.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

Revisiting ant colony algorithms to seismic faults detection.
Proceedings of the 23rd European Symposium on Artificial Neural Networks, 2015

2013
Real Time Pixel Art Remasterization on GPUs.
Proceedings of the XXVI Conference on Graphics, Patterns and Images, 2013

Polygonal Mesh Extraction from Digital Voxel Art.
Proceedings of the XXVI Conference on Graphics, Patterns and Images, 2013

2012
Structuring and Embedding Image Captions: the V.I.F. Multi-modal System.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

2011
Very Important Faces: Yet Another Character Annotation Tool.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

Bipartite Graph Matching on GPU over Complete or Local Grid Neighborhoods.
Proceedings of the Advances in Computational Intelligence, 2011

2010
Introdução à Programação de Propósito Geral em Hardware Gráfico.
RITA, 2010

Semiotic Inspection of a Game for Children with Down Syndrome.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

JECRIPE: stimulating cognitive abilities of children with Down Syndrome in pre-scholar age using a game approach.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
Algoritmos para Processamento de Imagens E visãO Computacional para Arquiteturas Paralelas EM Placas GRáFicas.
PhD thesis, 2009

Bipartite Graph Matching Computation on GPU.
Proceedings of the Energy Minimization Methods in Computer Vision and Pattern Recognition, 2009

2008
Lloyd's Algorithm on GPU.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

Real-Time Video Processing for Multi-Object Chromatic Tracking.
Proceedings of the British Machine Vision Conference 2008, Leeds, UK, September 2008, 2008

2007
Using Quadtrees for Energy Minimization Via Graph Cuts.
Proceedings of the 12th International Fall Workshop on Vision, Modeling, and Visualization, 2007

2006
Shot segmentation based on the encoder signature.
Proceedings of the 12th International Conference on Multi Media Modeling (MMM 2006), 2006


  Loading...