Cristina Manresa-Yee
Orcid: 0000-0002-8482-7552
According to our database1,
Cristina Manresa-Yee
authored at least 71 papers
between 2006 and 2024.
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Bibliography
2024
Unveiling the human-like similarities of automatic facial expression recognition: An empirical exploration through explainable ai.
Multim. Tools Appl., November, 2024
Deep learning for computer vision based activity recognition and fall detection of the elderly: a systematic review.
Appl. Intell., October, 2024
Special Issue: Advanced human-computer interfaces for promoting inclusive communication and social interaction.
Univers. Access Inf. Soc., March, 2024
Analysis of Gender Differences in Facial Expression Recognition Based on Deep Learning Using Explainable Artificial Intelligence.
Int. J. Interact. Multim. Artif. Intell., 2024
Automated facial recognition system using deep learning for pain assessment in adults with cerebral palsy.
CoRR, 2024
Evaluating the Feasibility of Standard Facial Expression Recognition in Individuals with Moderate to Severe Intellectual Disabilities.
CoRR, 2024
Local Agnostic Video Explanations: a Study on the Applicability of Removal-Based Explanations to Video.
CoRR, 2024
Developing a Color Identification Assistance Application for Individuals with Color Blindness.
Proceedings of the XXIV International Conference on Human Computer Interaction, 2024
Proceedings of the XXIV International Conference on Human Computer Interaction, 2024
2023
Univers. Access Inf. Soc., June, 2023
DIJS: Methodology for the Design and Development of Digital Educational Serious Games.
IEEE Trans. Games, June, 2023
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023
2022
Multim. Tools Appl., November, 2022
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022
2021
APRehab: a methodology for serious games design oriented to psychomotor rehabilitation in children with hearing impairments.
Univers. Access Inf. Soc., 2021
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021
2020
Multim. Tools Appl., 2020
2019
Univers. Access Inf. Soc., 2019
Proceedings of the XX International Conference on Human Computer Interaction, 2019
Proceedings of the XX International Conference on Human Computer Interaction, 2019
Everybody Rock Your Equity: Experiences of Organizing a Women in Computing Event with Role Models for Diversity and Inclusion.
Proceedings of the Digital Transformation for a Sustainable Society in the 21st Century, 2019
2018
Vibrotactile and vibroacoustic communications: pairs in interaction and play - an interactive structure and bodies in an urban environment.
Univers. Access Inf. Soc., 2018
Univers. Access Inf. Soc., 2018
Sensors, 2018
Rev. Colomb. de Computación, 2018
Rev. Colomb. de Computación, 2018
Head-tracking interfaces on mobile devices: Evaluation using Fitts' law and a new multi-directional corner task for small displays.
Int. J. Hum. Comput. Stud., 2018
Proceedings of the XIX International Conference on Human Computer Interaction, 2018
Validation of methodological proposal for serious games design oriented to psychomotor rehabilitation in children with hearing impairment.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018
Sensations on the Body: Varying Duration, Overlap, Ratios and Placement on Dynamic Vibrotactile Patterns.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018
2017
Comput. Stand. Interfaces, 2017
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
Proposal of a model for the analysis of requirements and activities for the design of interactive experiences aimed at the psychomotor rehabilitation of children with hearing impairments.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
Serious game to train auditory discrimination and identification in children with hearing impairments.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
2016
Univers. Access Inf. Soc., 2016
Interactive Systems Proposal for Psychomotor Rehabilitation in Hearing Impaired Children.
Proceedings of the New Technologies to Improve Patient Rehabilitation - 4th Workshop, 2016
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Principles of Design for Serious Games to Teaching of Literacy for Children with Hearing Disabilities.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Proceedings of the Computers Helping People with Special Needs, 2016
The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs.
Proceedings of the Third International Conference on Animal-Computer Interaction, 2016
The Humming Wall: Vibrotactile and Vibroacoustic Interactions in an Urban Environment.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
CamScan, an Application to Identify Everyday Objects for Users with Vision Impairments.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
First Insights with a Vibrotactile Interface for Children with Multiple Disabilities.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Design recommendations for camera-based head-controlled interfaces that replace the mouse for motion-impaired users.
Univers. Access Inf. Soc., 2014
Behav. Inf. Technol., 2014
Proceedings of the Information Systems Development: Transforming Organisations and Society through Information Systems, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
A Vibrotactile Interface to Motivate Movement for Children with Severe to Profound Disabilities.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
From a Serious Training Simulator for Ship Maneuvering to an Entertainment Simulator.
Proceedings of the Articulated Motion and Deformable Objects, 2014
2013
Int. J. Pattern Recognit. Artif. Intell., 2013
A motion-based interface to control environmental stimulation for children with severe to profound disabilities.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
A study of the human-system interface complexity sources in wastewater treatment plants.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012
Proceedings of the Articulated Motion and Deformable Objects, 2012
Proceedings of the Articulated Motion and Deformable Objects, 2012
2010
Interact. Comput., 2010
2009
Proceedings of the Progress in Computer Vision and Image Analysis, 2009
2008
J. Netw. Comput. Appl., 2008
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008
2007
Proceedings of the Pattern Recognition and Image Analysis, Third Iberian Conference, 2007
2006
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006