Cristina Alonso-Fernandez
Orcid: 0000-0003-2965-3104
According to our database1,
Cristina Alonso-Fernandez
authored at least 31 papers
between 2017 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
SpaceRaceEdu: developing an educational multi-player videogame for self-study and assessment.
CoRR, 2024
Proceedings of the IEEE Global Engineering Education Conference, 2024
2023
Educ. Inf. Technol., August, 2023
Interact. Learn. Environ., February, 2023
Proceedings of the IEEE Global Engineering Education Conference, 2023
2022
Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning.
J. Learn. Anal., December, 2022
Proceedings of the Learning Technologies and Systems, 2022
2021
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado.
Telematics Informatics, 2021
Telematics Informatics, 2021
The use and effects of incentive systems on learning and performance in educational games.
Comput. Educ., 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning.
Proceedings of the DELFI 2021, 2021
2020
IEEE Trans. Learn. Technol., 2020
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study.
J. Comput. Assist. Learn., 2020
Rev. Iberoam. de Tecnol. del Aprendiz., 2020
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review.
Comput. Educ., 2020
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
2019
J. Univers. Comput. Sci., 2019
Rev. Iberoam. de Tecnol. del Aprendiz., 2019
Comput. Hum. Behav., 2019
Applications of data science to game learning analytics data: A systematic literature review.
Comput. Educ., 2019
Game Analytics Evidence-Based Evaluation of a Learning Game for Intellectual Disabled Users.
IEEE Access, 2019
Proceedings of the Emerging Technologies for Education - 4th International Symposium, 2019
Proceedings of the Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the IEEE Global Engineering Education Conference, 2019
2018
Proceedings of the Advances in Web-Based Learning - ICWL 2018, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
2017
Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool.
Proceedings of the Serious Games - Third Joint International Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017