Cristiano Politowski

Orcid: 0000-0002-0206-1056

According to our database1, Cristiano Politowski authored at least 27 papers between 2016 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2025
SyDRA: An approach to understand game engine architecture.
Entertain. Comput., 2025

2024
PlayMyData: a curated dataset of multi-platform video games.
Proceedings of the 21st IEEE/ACM International Conference on Mining Software Repositories, 2024

2023
Visualising Game Engine Subsystem Coupling.
CoRR, 2023

Event Driven Architecture: An Exploratory Study on The Gap between Academia and Industry.
Proceedings of the 5th IEEE/ACM International Workshop on Software Engineering Research and Practices for the IoT, 2023

Unboxing Default Argument Breaking Changes in Scikit Learn.
Proceedings of the 23rd IEEE International Working Conference on Source Code Analysis and Manipulation, 2023

A Model-driven and Template-based Approach for Requirements Specification.
Proceedings of the 26th ACM/IEEE International Conference on Model Driven Engineering Languages and Systems, 2023

Visualising Game Engine Subsystem Coupling Patterns.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

An Exploratory Approach for Game Engine Architecture Recovery.
Proceedings of the 7th IEEE/ACM International Workshop on Games and Software Engineering, 2023

Assessing Video Game Balance using Autonomous Agents.
Proceedings of the 7th IEEE/ACM International Workshop on Games and Software Engineering, 2023

On the Impact of Development Frameworks on Mobile Apps.
Proceedings of the 30th Asia-Pacific Software Engineering Conference, 2023

2022
ASE4Games 2021 Workshop Summary.
ACM SIGSOFT Softw. Eng. Notes, 2022

Game Engine Comparative Anatomy.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

A Domain Specific Language for the ARINC 653 Specification.
Proceedings of the IEEE International Symposium on Software Reliability Engineering Workshops, 2022

Video Game Project Management Anti-patterns.
Proceedings of the 6th IEEE/ACM International Workshop on Games and Software Engineering, 2022

What Makes a Game High-rated? Towards Factors of Video Game Success.
Proceedings of the 6th IEEE/ACM International Workshop on Games and Software Engineering, 2022

Towards Automated Video Game Testing: Still a Long Way to Go.
Proceedings of the 6th IEEE/ACM International Workshop on Games and Software Engineering, 2022

2021
Are game engines software frameworks? A three-perspective study.
J. Syst. Softw., 2021

Game industry problems: An extensive analysis of the gray literature.
Inf. Softw. Technol., 2021

What skills do IT companies look for in new developers? A study with Stack Overflow jobs.
Inf. Softw. Technol., 2021

Aspects of High-Rated Games.
CoRR, 2021

A Survey of Video Game Testing.
Proceedings of the 2nd IEEE/ACM International Conference on Automation of Software Test, 2021

2020
A Large Scale Empirical Study of the Impact of Spaghetti Code and Blob Anti-patterns on Program Comprehension.
Dataset, January, 2020

A large scale empirical study of the impact of Spaghetti Code and Blob anti-patterns on program comprehension.
Inf. Softw. Technol., 2020

Dataset of Video Game Development Problems.
Proceedings of the MSR '20: 17th International Conference on Mining Software Repositories, 2020

Improving Engagement Assessment in Gameplay Testing Sessions using IoT Sensors.
Proceedings of the ICSE '20: 42nd International Conference on Software Engineering, Workshops, Seoul, Republic of Korea, 27 June, 2020

2018
Learning from the past: A process recommendation system for video game projects using postmortems experiences.
Inf. Softw. Technol., 2018

2016
Are the old days gone?: a survey on actual software engineering processes in video game industry.
Proceedings of the 5th International Workshop on Games and Software Engineering, 2016


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