Cristiano Politowski
Orcid: 0000-0002-0206-1056
According to our database1,
Cristiano Politowski
authored at least 27 papers
between 2016 and 2025.
Collaborative distances:
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Bibliography
2025
2024
Proceedings of the 21st IEEE/ACM International Conference on Mining Software Repositories, 2024
2023
Event Driven Architecture: An Exploratory Study on The Gap between Academia and Industry.
Proceedings of the 5th IEEE/ACM International Workshop on Software Engineering Research and Practices for the IoT, 2023
Proceedings of the 23rd IEEE International Working Conference on Source Code Analysis and Manipulation, 2023
Proceedings of the 26th ACM/IEEE International Conference on Model Driven Engineering Languages and Systems, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Proceedings of the 7th IEEE/ACM International Workshop on Games and Software Engineering, 2023
Proceedings of the 7th IEEE/ACM International Workshop on Games and Software Engineering, 2023
Proceedings of the 30th Asia-Pacific Software Engineering Conference, 2023
2022
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Proceedings of the IEEE International Symposium on Software Reliability Engineering Workshops, 2022
Proceedings of the 6th IEEE/ACM International Workshop on Games and Software Engineering, 2022
Proceedings of the 6th IEEE/ACM International Workshop on Games and Software Engineering, 2022
Proceedings of the 6th IEEE/ACM International Workshop on Games and Software Engineering, 2022
2021
J. Syst. Softw., 2021
Inf. Softw. Technol., 2021
What skills do IT companies look for in new developers? A study with Stack Overflow jobs.
Inf. Softw. Technol., 2021
Proceedings of the 2nd IEEE/ACM International Conference on Automation of Software Test, 2021
2020
A Large Scale Empirical Study of the Impact of Spaghetti Code and Blob Anti-patterns on Program Comprehension.
Dataset, January, 2020
A large scale empirical study of the impact of Spaghetti Code and Blob anti-patterns on program comprehension.
Inf. Softw. Technol., 2020
Proceedings of the MSR '20: 17th International Conference on Mining Software Repositories, 2020
Proceedings of the ICSE '20: 42nd International Conference on Software Engineering, Workshops, Seoul, Republic of Korea, 27 June, 2020
2018
Learning from the past: A process recommendation system for video game projects using postmortems experiences.
Inf. Softw. Technol., 2018
2016
Are the old days gone?: a survey on actual software engineering processes in video game industry.
Proceedings of the 5th International Workshop on Games and Software Engineering, 2016