Cristiano C. Araújo

Orcid: 0000-0003-1414-7292

According to our database1, Cristiano C. Araújo authored at least 10 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Eyes of Fear: Leveraging Emotion Recognition for Virtual Reality Experience.
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024

2022
A Proposal For Micromanagement Of People Through Rpg Cards In Education For Innovation.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
An Agile Learning Management Method Based on Scrum.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

A Scrum-Based Method for Autonomous Learning Management.
Proceedings of the IEEE Frontiers in Education Conference, 2021

2018
Combining Challenge-Based Learning and Design Thinking to Teach Mobile App Development.
Proceedings of the IEEE Frontiers in Education Conference, 2018

2017
Analyzing AR Viewing Experience through Analytics Heat Maps for Augmented Content.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

2016
Voxar puzzle motion: an innovative ar application proposed using design techniques.
Proceedings of the 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2016

Pet Empires: Combining Design Thinking, Lean Startup and Agile to Learn from Failure and Develop a Successful Game in an Undergraduate Environment.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

2015
Software Project Management Combining Agile, Lean Startup and Design Thinking.
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015

2014
Building a Quality Mobile Application: A User-Centered Study Focusing on Design Thinking, User Experience and Usability.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014


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