Cristiana Araújo

Orcid: 0000-0002-9656-3304

According to our database1, Cristiana Araújo authored at least 22 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Ontology Visualization Tools: A Bibliographic Review and a Proposal.
Proceedings of the 13th Symposium on Languages, Applications and Technologies, 2024

A Systematic Approach to Catalogue Learning Resources that Promote Computational Thinking.
Proceedings of the International Symposium on Computers in Education, 2024

2023
Training Computational Thinking to Leverage Citizens of Next Generation.
Proceedings of the Information Systems and Technologies, 2023

Romaria De Nª Srª D'Agonia: Building a Digital Repository and a Virtual Museum.
Proceedings of the 12th Symposium on Languages, Applications and Technologies, 2023

OntoCnE, characterizing Learning Resources for training Computational Thinking.
Proceedings of the International Symposium on Computers in Education, 2023

Neuroeducation: Guidelines for Computational Thinking training.
Proceedings of the International Symposium on Computers in Education, 2023

PathIt: Computational Thinking Training for Visually Impaired Individuals.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2023

2022
The Visual Programming Environment ROBI for Educational Robotics.
Proceedings of the 11th Symposium on Languages, Applications and Technologies, 2022

Value-Focused Investigation into Programming Languages Affinity.
Proceedings of the Third International Computer Programming Education Conference, 2022

2021
NetAC, An Automatic Classifier of Online Hate Speech Comments.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

NetLangEd, A Web Editor to Support Online Comment Annotation.
Proceedings of the 10th Symposium on Languages, Applications and Technologies, 2021

SHREWS: A Game with Augmented Reality for Training Computational Thinking (Short Paper).
Proceedings of the Second International Computer Programming Education Conference, 2021

Programmers' Affinity to Languages.
Proceedings of the Second International Computer Programming Education Conference, 2021

Melodic - Teaching Computational Thinking to Visually Impaired Kids.
Proceedings of the Second International Computer Programming Education Conference, 2021

Once Upon a Time: A Kit of Tools for Reading and Telling Stories.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

2020
OntoJogo: An Ontology for Game Classification.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Improving Game-Based Learning Experience Through Game Appropriation.
Proceedings of the First International Computer Programming Education Conference, 2020

Learning Resources with Augmented Reality.
Proceedings of the First International Computer Programming Education Conference, 2020

2019
Digital Collection Creator, Visualizer and Explorer.
Proceedings of the 8th Symposium on Languages, Applications and Technologies, 2019

2018
CaVa: An Example of the Automatic Generation of Virtual Learning Spaces.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

2016
A Reduced CRM-Compatible Form Ontology for the Virtual Emigration Museum.
Proceedings of the New Advances in Information Systems and Technologies, 2016

OntoMP, An Ontology to Build the Museum of the Person.
Proceedings of the New Advances in Information Systems and Technologies, 2016


  Loading...