Cristian Gallardo

Orcid: 0000-0002-5361-9144

According to our database1, Cristian Gallardo authored at least 12 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2022
Analysis of Electrical Energy Consumption in the Home Using IoT.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

2018
An Algebraic Study of 2-generalized Łukasiewicz Algebras of Order <i>n</i>.
J. Multiple Valued Log. Soft Comput., 2018

Sales Maximization Based on Neuro-Marketing Techniques in Virtual Environments.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

Market Study of Durable Consumer Products in Multi-user Virtual Environments.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

Augmented Reality as a New Marketing Strategy.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

Real-Time Virtual Reality Visualizer for Unmanned Aerial Vehicles.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Tourism Marketing through Virtual Environment Experience.
Proceedings of the 9th International Conference on Education Technology and Computers, 2017

2016
Localization of <i>m</i>-generalized Łukasiewicz Algebras of Order <i>n</i>.
J. Multiple Valued Log. Soft Comput., 2016

Cloud Computing Services for Real Time Bilateral Communication, Applied to Robotic Arms.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

Unity3D Virtual Animation of Robots with Coupled and Uncoupled Mechanism.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

Transparency of a Bilateral Tele-Operation Scheme of a Mobile Manipulator Robot.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

Unity3D-MatLab Simulator in Real Time for Robotics Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016


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