Creto Augusto Vidal
Orcid: 0000-0002-0857-6333
According to our database1,
Creto Augusto Vidal
authored at least 79 papers
between 2001 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on lia.ufc.br
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on dl.acm.org
On csauthors.net:
Bibliography
2024
Generalization of Real-Time Motion Control with DRL Using Conditional Rewards and Symmetry Constraints.
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
2023
Comput. Graph., November, 2023
2022
An efficient automatic mesh generation algorithm for planar isogeometric analysis using high-order rational Bézier triangles.
Eng. Comput., 2022
2021
Comput. Graph., 2021
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
Autonomous Foraging of Virtual Characters with a Constructivist Cognitive Architecture.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
Topple-free foot strategy applied to real-time motion capture data using kinect sensor.
Proceedings of the SAC '21: The 36th ACM/SIGAPP Symposium on Applied Computing, 2021
2020
Comput. Graph. Forum, 2020
Comput. Graph., 2020
Artif. Intell. Rev., 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020
2019
An Emotional Virtual Character: A Deep Learning Approach with Reinforcement Learning.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019
2018
Real-time discovery of hot routes on trajectory data streams using interactive visualization based on GPU.
Comput. Graph., 2018
Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
2017
Tunable Robustness: An Artificial Contact Strategy with Virtual Actuator Control for Balance.
Comput. Graph. Forum, 2017
Comput. Graph. Forum, 2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Towards Playing a 3D First-Person Shooter Game Using a Classification Deep Neural Network Architecture.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Visual Analysis of Predictive Suffix Trees for Discovering Movement Patterns and Behaviors.
Proceedings of the 30th SIBGRAPI Conference on Graphics, Patterns and Images, 2017
Proceedings of the 30th SIBGRAPI Conference on Graphics, Patterns and Images, 2017
On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
2016
Eng. Comput., 2016
Requirements for Development of a Low Cost Portable Simulator for Shooting Skill Training.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Using Change-Sets to Achieve a Bounded Undo and Make Tutorials in 3D Version Control Systems.
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016
2015
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
Analysis of the Influence of the Field of View on a Crowd Simulation Model Based on Synthetic Vision.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Generation of Emergent Navigation Behavior in Autonomous Agents Using Artificial Vision.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Proceedings of the 27th SIBGRAPI Conference on Graphics, Patterns and Images, 2014
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Proceedings of the Italian Chapter Conference 2014, 2014
2013
A distributed-memory parallel technique for two-dimensional mesh generation for arbitrary domains.
Adv. Eng. Softw., 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the XXVI Conference on Graphics, Patterns and Images, 2013
Proceedings of the XXVI Conference on Graphics, Patterns and Images, 2013
Proceedings of the 22nd International Meshing Roundtable, 2013
Emergence of Autonomous Behaviors of Virtual Characters through Simulated Reproduction.
Proceedings of the Twelfth European Conference on the Synthesis and Simulation of Living Systems: Advances in Artificial Life, 2013
Evolving Plastic Neuromodulated Networks for Behavior Emergence of Autonomous Virtual Characters.
Proceedings of the Twelfth European Conference on the Synthesis and Simulation of Living Systems: Advances in Artificial Life, 2013
2012
System Model for Shooting Training Based on Interactive Video, Three-Dimensional Computer Graphics and Laser Ray Capture.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
Dynamic Cloth Simulation: A Comparative Study of Explicit and Implicit Numerical Integration.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012
Proceedings of the 2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI), 2012
2011
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011
Trajectory Semantic Visualization.
Proceedings of the ICEIS 2011, 2011
2010
Proceedings of the IEEE Virtual Reality Conference, 2010
A Hierarchical Adaptive Mesh Generation Strategy for Parametric Surfaces Based on Tree Structures.
Proceedings of the SIBGRAPI 2010, 2010
Towards the Solution of the Missing Persons Problem by Simulated Reproduction of Virtual Characters.
Proceedings of the SIBGRAPI 2010, 2010
2009
Proceedings of the SIBGRAPI 2009, 2009
2008
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008
A nervous system model for direct dynamics animation control based on evolutionary computation.
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008
2007
A flexible representation of controllers for physically-based animation of virtual humans.
Proceedings of the 2007 ACM Symposium on Applied Computing (SAC), 2007
2006
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006
2003
A Strategy for the Interpolation of Surfaces through the Use of Basis Functions.
Proceedings of the Anais GEOINFO 2003, 2003
2001
A Virtual Environment for Distance Learning.
Proceedings of the Networking the Learner: Computers in Education, 2001