Craig M. Gelowitz

Orcid: 0000-0002-2300-3189

According to our database1, Craig M. Gelowitz authored at least 13 papers between 2003 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Customer Satisfaction as a Critical Success Factor for ERP Design.
Proceedings of the 24th International Conference on Enterprise Information Systems, 2022

2019
Towards Generating Image Assets Through Deep Learning for Game Development.
Proceedings of the 2019 IEEE Canadian Conference of Electrical and Computer Engineering, 2019

Neural Network Music Genre Classification.
Proceedings of the 2019 IEEE Canadian Conference of Electrical and Computer Engineering, 2019

2017
An Artificial Intelligence-Based Vehicular System Simulator.
Int. J. Softw. Sci. Comput. Intell., 2017

2016
Development of a cognitive vehicle system for simulation of driving behavior.
Proceedings of the 15th IEEE International Conference on Cognitive Informatics & Cognitive Computing , 2016

2015
Development of a Car Racing Simulator Game Using Artificial Intelligence Techniques.
Int. J. Comput. Games Technol., 2015

A tweet grouping methodology utilizing inter and intra cosine similarity.
Proceedings of the IEEE 28th Canadian Conference on Electrical and Computer Engineering, 2015

2014
A Dynamic User Interface for Transit Tracking Applications.
Proceedings of the Eighth International Conference on Complex, 2014

A sentiment analysis prototype system for social network data.
Proceedings of the IEEE 27th Canadian Conference on Electrical and Computer Engineering, 2014

2013
A mobile agent framework for ubiquitous media access.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

Engineering and art collaborations for innovation.
Proceedings of the 26th IEEE Canadian Conference on Electrical and Computer Engineering CCECE 2013, 2013

Multidisciplinary approaches to computing.
Proceedings of the 26th IEEE Canadian Conference on Electrical and Computer Engineering CCECE 2013, 2013

2003
Real-Time Extreme Programming.
Proceedings of the Extreme Programming and Agile Processes in Software Engineering, 2003


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