Craig D. Stewart

Orcid: 0000-0001-7548-1660

According to our database1, Craig D. Stewart authored at least 59 papers between 2001 and 2024.

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Bibliography

2024
The engage taxonomy: SDT-based measurable engagement indicators for MOOCs and their evaluation.
User Model. User Adapt. Interact., April, 2024

Paraphrase Generation and Identification at Paragraph-Level.
Proceedings of the Generative Intelligence and Intelligent Tutoring Systems, 2024

2023
PICA-PICA: Exploring a Customisable Smart STEAM Educational Approach via a Smooth Combination of Programming, Engineering and Art.
Proceedings of the IEEE Global Engineering Education Conference, 2023

2022
A Paraphrase Identification Approach in Paragraph Length Texts.
Proceedings of the IEEE International Conference on Data Mining Workshops, 2022

Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil.
Proceedings of the 15th International Conference on Educational Data Mining, 2022

2021
Towards Designing Profitable Courses: Predicting Student Purchasing Behaviour in MOOCs.
Int. J. Artif. Intell. Educ., 2021

MOOC Next Week Dropout Prediction: Weekly Assessing Time and Learning Patterns.
Proceedings of the Intelligent Tutoring Systems - 17th International Conference, 2021

Forum-based Prediction of Certification in Massive Open Online Courses.
Proceedings of the Information Systems Development: Crossing Boundaries between Development and Operations (DevOps) in Information Systems (ISD2021 Proceedings), 2021

2020
Is MOOC Learning Different for Dropouts? A Visually-Driven, Multi-granularity Explanatory ML Approach.
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020

GamiCSM: relating education, culture and gamification - a link between worlds.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

Temporal Sentiment Analysis of Learners: Public Versus Private Social Media Communication Channels in a Women-in-Tech Conversion Course.
Proceedings of the 15th International Conference on Computer Science & Education, 2020

2019
Predicting MOOCs Dropout Using Only Two Easily Obtainable Features from the First Week's Activities.
Proceedings of the Intelligent Tutoring Systems - 15th International Conference, 2019

Students' Experiences of Learning Mathematics Through Games Design.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

2018
Earliest Predictor of Dropout in MOOCs: A Longitudinal Study of FutureLearn courses.
Proceedings of the Information Systems Development: Designing Digitalization, 2018

How is Learning Fluctuating? FutureLearn MOOCs Fine-Grained Temporal Analysis and Feedback to Teachers.
Proceedings of the Information Systems Development: Designing Digitalization, 2018

An Intuitive Authoring System for a Personalised, Social, Gamified, Visualisation-supporting e-learning System.
Proceedings of the 2018 The 3rd International Conference on Information and Education Innovations, 2018

Can learner characteristics predict their behaviour on MOOCs?
Proceedings of the 10th International Conference on Education Technology and Computers, 2018

Towards a Software Centric Approach for Ontology Development: Novel Methodology and its Application.
Proceedings of the 15th IEEE International Conference on e-Business Engineering, 2018

2017
Essential features of serious games design in higher education: Linking learning attributes to game mechanics.
Br. J. Educ. Technol., 2017

Software Centric Innovative Methodology for Ontology Development.
Proceedings of the 9th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management, 2017

2016
Designing for Active Place Presence at Home: The Hole in Space Design Experiment.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
An Analysis of User Engagement in Relation to Computing Workshop Activities.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

ColourID: Improving Colour Identification for People with Impaired Colour Vision.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
The ethical and social implications of personalization technologies for e-learning.
Inf. Manag., 2014

I'd tap that!: providing real time feedback on roller derby skills.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Assisting older adults in assessing the reliability of health-related websites.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

A game-based learning approach to road safety: the code of everand.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Wheels in motion: inertia sensing in roller derby.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Augmenting braille input through multitouch feedback.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses.
Proceedings of the IEEE 10th International Conference on e-Business Engineering, 2013

Designing web-connected physical artefacts for the 'aesthetic' of the home.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Towards Understanding Learning Behavior Patterns in Social Adaptive Personalized E-Learning Systems.
Proceedings of the 19th Americas Conference on Information Systems, 2013

2012
Pressages: augmenting phone calls with non-verbal messages.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

An exploration of inadvertent variations in mobile pressure input.
Proceedings of the Mobile HCI '12, 2012

2011
The effects of walking, feedback and control method on pressure-based interaction.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

AnglePose: robust, precise capacitive touch tracking via 3d orientation estimation.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Advances in Authoring of Adaptive Web-based Systems.
J. Univers. Comput. Sci., 2010

Pressure-based menu selection for mobile devices.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

The CAE-L Cultural Framework: Definition, Instances and Web Service.
Proceedings of the ICALT 2010, 2010

Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Characteristics of pressure-based input for mobile devices.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

FingerCloud: uncertainty and autonomy handover incapacitive sensing.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Adaptation Languages for Learning: The CAM Meta-model.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

2008
CAE-L: An Ontology Modelling Cultural Behaviour in Adaptive Education.
Proceedings of the Third International Workshop on Semantic Media Adaptation and Personalization, 2008

Cultural Artefacts in Education: Analysis, Ontologies and Implementation.
Proceedings of the International Conference on Computer Science and Software Engineering, 2008

2007
Adaptive Hypermedia System Interoperability: a 'real world' evaluation.
J. Digit. Inf., 2007

Adaptive educational hypermedia interoperability and content creation with a web service-based architecture.
Int. J. Learn. Technol., 2007

Specification, authoring and prototyping of personalised workplace learning solutions.
Int. J. Learn. Technol., 2007

2006
Knowledge Space of Semantic Inference for Automatic Annotation and retrieval of Multimedia Content - K-Space.
Proceedings of the Poster and Demo Proceedings of the 1st International Conference on Semantic and Digital Media Technologies, 2006

Interoperable Adaptive Educational Hypermedia: A Web Service Definition.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Adapting for Visual and Verbal Learning Styles in AEH.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
Patterns in Authoring of Adaptive Educational Hypermedia: A Taxonomy of Learning Styles.
J. Educ. Technol. Soc., 2005

Goal Oriented Personalisation with SCORM.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Evaluation of adaptive hypermedia systems' conversion.
Proceedings of the HYPERTEXT 2005, 2005

2003
"Pluggable" user models for adaptive hypermedia in education.
Proceedings of the HYPERTEXT 2003, 2003

2002
Learning about the Ethical Treatment of Human Subjects in Experiments on a Web Facility with a Conversational Agent and ITS Components.
Proceedings of the Intelligent Tutoring Systems, 6th International Conference, 2002

The Hybrid Model for Adaptive Educational Hypermedia.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2002

2001
Towards a Framework to Effective Web-based Distributed Learning.
Proceedings of the Poster Proceedings of the Tenth International World Wide Web Conference, 2001

Personally tailored teaching in WHURLE using conditional transclusion.
Proceedings of the HYPERTEXT 2001, 2001


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