Craig A. Lindley
Orcid: 0000-0003-1378-5364
According to our database1,
Craig A. Lindley
authored at least 44 papers
between 1993 and 2023.
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Bibliography
2023
Artif. Intell. Rev., December, 2023
2022
2020
Modeling cognitive load and physiological arousal through pupil diameter and heart rate.
Multim. Tools Appl., 2020
2019
Entertain. Comput., 2019
2018
Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous Robot.
Proceedings of the Entertainment Computing - ICEC 2018, 2018
Evaluation of Classifiers for Emotion Detection While Performing Physical and Visual Tasks: Tower of Hanoi and IAPS.
Proceedings of the Intelligent Systems and Applications, 2018
2017
The effect of cognitive load on physiological arousal in a decision-making serious game.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
2014
Psychophysiological Interaction and Empathic Cognition for Human-Robot Cooperative Work (PsyIntEC).
Proceedings of the Gearing Up and Accelerating Cross-fertilization between Academic and Industrial Robotics Research in Europe:, 2014
2013
A Biofeedback Game for Training Arousal Regulation during a Stressful Task: The Space Investor.
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013
2012
Proceedings of the Autonomous and Intelligent Systems - Third International Conference, 2012
2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
2010
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game.
Interact. Comput., 2010
Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience
CoRR, 2010
2009
Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience.
Cyberpsychology Behav. Soc. Netw., 2009
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
2008
Int. J. Comput. Games Technol., 2008
Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging.
Proceedings of the Fun and Games, 2008
Flow and immersion in first-person shooters: measuring the player's gameplay experience.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
2005
The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design.
Game Stud., 2005
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games.
Proceedings of the Digital Games Research Conference 2005, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004
Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design.
Proceedings of the Entertainment Computing, 2004
2003
Proceedings of the Digital Games Research Conference 2003, 2003
2002
Proceedings of the Computer Games and Digital Cultures Conference, 2002
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games.
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002
2001
A Video Annoation Methodology for Interactive Video Sequence Generation.
Proceedings of the Digital Content Creation, 2001
2000
Hybrid narrative and categorical strategies for interactive and dynamic video presentation generation.
New Rev. Hypermedia Multim., 2000
Proceedings of the ACM Multimedia 2000 Workshops, Los Angeles, CA, USA, October 30, 2000
1999
Proceedings of the Visual Information and Information Systems, 1999
Proceedings of the Visual Information and Information Systems, 1999
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999
A Multi-Model Framework for Video Information Systems.
Proceedings of the Database Semantics, 1999
1998
Query Semantics for Content-Based Retrieval of Video Data: An Empirical Investigation.
Proceedings of the Ninth International Workshop on Database and Expert Systems Applications, 1998
Proceedings of the Ninth International Workshop on Database and Expert Systems Applications, 1998
1997
Adaption of a task analysis methodology to the design of a decision support system.
Proceedings of the Human-Computer Interaction, 1997
1995
A Postmodern Paradigm for Artificial Intelligence.
Proceedings of the Second World Conference on the Fundamentals of Artificial Intelligence, 1995
1994
Extending the Behavioral Paradigm for Intelligent Systems.
Proceedings of the 27th Annual Hawaii International Conference on System Sciences (HICSS-27), 1994
A Behavioural Theory of Intelligent Machines as a Framework for the Analysis ofAdaptation.
Proceedings of the Process in Evolutionary Computation, 1994
1993
Practical ray tracing in C.
Comput. Aided Des., 1993
Learning to Perform Weather Forecasting Operations.
Proceedings of the Fourth Scandinavian Conference on Artificial Intelligence, 1993