Cornelius W. A. M. van Overveld
Affiliations:- Philips Research, Eindhoven, The Netherlands
According to our database1,
Cornelius W. A. M. van Overveld
authored at least 48 papers
between 1986 and 2013.
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On csauthors.net:
Bibliography
2013
Self-consistent Peer Ranking for Assessing Student Work - Dealing with Large Populations.
Proceedings of the CSEDU 2013, 2013
2004
Vis. Comput., 2004
Vis. Comput., 2004
Proceedings of the 3rd International Symposium on Non-Photorealistic Animation and Rendering, 2004
2003
Real-Time Temporal Anti-Aliasing for 3D Graphics.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003
Preset based interaction with high dimensional parameter spaces.
Proceedings of the Data Visualization: The State of the Art, 2003
2002
Proceedings of the Computer Vision, 2002
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
2001
Comput. Graph. Forum, 2001
Proceedings of the 6th International Fall Workshop on Vision, Modeling, and Visualization, 2001
2000
Proceedings of the 2000 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2000
1999
Proceedings of the Security and Watermarking of Multimedia Contents, 1999
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999
1998
Proceedings of the 1998 IEEE International Conference on Image Processing, 1998
1997
Polygon Inflation for Animated Models: a Method for the Extrusion of Arbitrary Polygon Meshes.
Comput. Animat. Virtual Worlds, 1997
J. Graphics, GPU, & Game Tools, 1997
J. Graphics, GPU, & Game Tools, 1997
J. Graphics, GPU, & Game Tools, 1997
An Object-Oriented Interactive System for Scientific Simulations: Design and Applications.
Proceedings of the Mathematical Visualization, Algorithms, Applications and Numerics, 1997
Proceedings of 1997 International Conference on Shape Modeling and Applications, 1997
Proceedings of the Computer Graphics International Conference, 1997
1996
Sticky Splines: Definition and Manipulation of Spline Structures with Maintained Topological Relations.
ACM Trans. Graph., 1996
Hi-speed, Hi-fi, Hi-lights: A Fast Algorithm for the Specular Term in the Phong Illumination Model.
J. Graphics, GPU, & Game Tools, 1996
Int. J. Shape Model., 1996
CVGIP Graph. Model. Image Process., 1996
Painting Gradients: Free-form Surface Design Using Shading Patterns.
Proceedings of the Graphics Interface 1996 Conference, 1996
1995
Proceedings of the Multimodal Human-Computer Communication, 1995
1994
Casting shadows with approximated object space accuracy by means of a modified Z-buffer.
Vis. Comput., 1994
Small steps for mankind: Towards a kinematically driven dynamic simulation of curved path walking.
Comput. Animat. Virtual Worlds, 1994
Comput. Animat. Virtual Worlds, 1994
Artif. Intell. Rev., 1994
Proceedings of the Computer Animation 1994, 1994
1993
1992
Vis. Comput., 1992
Hanging cloths and dangling rods: A unified approach to constraints in computer animation.
Comput. Animat. Virtual Worlds, 1992
Beyond bump maps: nonlinear mappings for the modeling of geometric details in computer graphics.
Comput. Aided Des., 1992
1991
An iterative approach to dynamic simulation of 3-D rigid-body motions for real-time interactive computer animation.
Vis. Comput., 1991
The generalized display processors as an approach to real-time interactive 3-D computer animation.
Comput. Animat. Virtual Worlds, 1991
1990
Comput. Aided Des., 1990
Comput. Aided Des., 1990
1988
Comput. Vis. Graph. Image Process., 1988
1986
Proceedings of the 7th European Computer Graphics Conference and Exhibition, 1986