Cornelia Connolly

Orcid: 0000-0001-9778-5569

According to our database1, Cornelia Connolly authored at least 23 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Prototype of a Recommendation Model with Artificial Intelligence for Computational Thinking Improvement of Secondary Education Students.
Comput., June, 2023

2022
A Review of International Models of Computer Science Teacher Education.
Proceedings of the 2022 Working Group Reports on Innovation and Technology in Computer Science Education, 2022

Models for Computer Science Teacher Preparation: Developing Teacher Knowledge.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

Computer Science Education in Ireland: Capacity, Access and Participation.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

2021
Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training.
Inf., 2021

A Guided Scratch Visual Execution Environment to Introduce Programming Concepts to CS1 Students.
Inf., 2021

Mobile Learning to Support Computational Thinking in Initial Teacher Education: A Case Study.
Int. J. Mob. Blended Learn., 2021

Developing and Assessing Computational Thinking in Secondary Education using a TPACK Guided Scratch Visual Execution Environment.
Int. J. Comput. Sci. Educ. Sch., 2021

Teacher agency and learner agency in teaching and learning a new school subject, Leaving Certificate Computer Science, in Ireland: Considerations for teacher education.
Comput. Educ., 2021

Foundations for Esports Curricula in Higher Education.
Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education, 2021

Towards a Framework to Support the Design of Esports Curricula in Higher Education.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.2, Virtual Event, Germany, June 26, 2021

2020
Online Teaching, Emotions and Emoticons in Computer-Mediated Communication.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

The Effects of a Visual Execution Environment and Makey Makey on Primary School Children Learning Introductory Programming Concepts.
IEEE Access, 2020

Developing Creativity in Computer Science Initial Teacher Education through Design Thinking.
Proceedings of the United Kingdom & Ireland Computing Education Research Conference, 2020

Mapping the Landscape of Peer Review in Computing Education Research.
Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education, 2020

Reviewing Computing Education Papers.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

2019
A Periodic Table of Computing Education Learning Theories.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

2018
Computer science at post primary in Ireland: specification design and key skills integration.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018

Assessment in Serious Alternate Reality Games.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Sexism in remote collaboration in student teams.
Proceedings of the Third Conference on GenderIT, 2018

2015
The Pedagogical Application of Alternate Reality Games: Using Game-Based Learning to Revisit History.
Int. J. Game Based Learn., 2015

2009
Programming Anxiety Amongst Computing Students - A Key in the Retention Debate?
IEEE Trans. Educ., 2009

2002
The transatlantic cable-an Irish perspective.
Proc. IEEE, 2002


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