Cor-Paul Bezemer

Orcid: 0000-0002-0474-5718

Affiliations:
  • University of Alberta, Edmonton, Canada


According to our database1, Cor-Paul Bezemer authored at least 86 papers between 2009 and 2025.

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Bibliography

2025
Bridging the language gap: an empirical study of bindings for open source machine learning libraries across software package ecosystems.
Empir. Softw. Eng., February, 2025

2024
Searching Bug Instances in Gameplay Video Repositories.
IEEE Trans. Games, September, 2024

Leveraging the OPT Large Language Model for Sentiment Analysis of Game Reviews.
IEEE Trans. Games, June, 2024

Micro-FL: A Fault-Tolerant Scalable Microservice-Based Platform for Federated Learning.
Future Internet, March, 2024

Software Engineering and Foundation Models: Insights from Industry Blogs Using a Jury of Foundation Models.
CoRR, 2024

Early Detection of Performance Regressions by Bridging Local Performance Data and Architectural Models.
CoRR, 2024

VideoGameBunny: Towards vision assistants for video games.
CoRR, 2024

Studying the Impact of TensorFlow and PyTorch Bindings on Machine Learning Software Quality.
CoRR, 2024

Keeping Deep Learning Models in Check: A History-Based Approach to Mitigate Overfitting.
IEEE Access, 2024

Analyzing Developer Use of ChatGPT Generated Code in Open Source GitHub Projects.
Proceedings of the 21st IEEE/ACM International Conference on Mining Software Repositories, 2024

GlitchBench: Can Large Multimodal Models Detect Video Game Glitches?
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

An Exploratory Study of Dataset and Model Management in Open Source Machine Learning Applications.
Proceedings of the IEEE/ACM 3rd International Conference on AI Engineering, 2024

2023
A Taxonomy of Testable HTML5 Canvas Issues.
IEEE Trans. Software Eng., June, 2023

Identifying Similar Test Cases That Are Specified in Natural Language.
IEEE Trans. Software Eng., March, 2023

Towards reducing the time needed for load testing.
J. Softw. Evol. Process., March, 2023

An Empirical Study of Yanked Releases in the Rust Package Registry.
IEEE Trans. Software Eng., 2023

Analyzing Techniques for Duplicate Question Detection on Q&A Websites for Game Developers.
Empir. Softw. Eng., 2023

Zoom is what you need: An empirical study of the power of zoom and spatial biases in image classification.
CoRR, 2023

Prioritizing Natural Language Test Cases Based on Highly-Used Game Features.
Proceedings of the 31st ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2023

Do Code Quality and Style Issues Differ Across (Non-)Machine Learning Notebooks? Yes!
Proceedings of the 23rd IEEE International Working Conference on Source Code Analysis and Manipulation, 2023

ImageNet-Hard: The Hardest Images Remaining from a Study of the Power of Zoom and Spatial Biases in Image Classification.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

2022
What Causes Wrong Sentiment Classifications of Game Reviews?
IEEE Trans. Games, 2022

A case study on the stability of performance tests for serverless applications.
J. Syst. Softw., 2022

Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectors.
CoRR, 2022

Automatically Detecting Visual Bugs in HTML5 Games.
CoRR, 2022

An Empirical Study of Delayed Games on Steam.
CoRR, 2022

A Taxonomy of HTML5 Canvas Bugs.
CoRR, 2022

Studying Popular Open Source Machine Learning Libraries and Their Cross-Ecosystem Bindings.
CoRR, 2022

Studying the Performance Risks of Upgrading Docker Hub Images: A Case Study of WordPress.
Proceedings of the ICPE '22: ACM/SPEC International Conference on Performance Engineering, Bejing, China, April 9, 2022

CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learning.
Proceedings of the 19th IEEE/ACM International Conference on Mining Software Repositories, 2022

Automatically Detecting Visual Bugs in HTML5 Canvas Games.
Proceedings of the 37th IEEE/ACM International Conference on Automated Software Engineering, 2022

Using Natural Language Processing Techniques to Improve Manual Test Case Descriptions.
Proceedings of the 44th IEEE/ACM International Conference on Software Engineering: Software Engineering in Practice, 2022

How are Solidity smart contracts tested in open source projects? An exploratory study.
Proceedings of the IEEE/ACM International Conference on Automation of Software Test, 2022

2021
Studying the Association Between Bountysource Bounties and the Issue-Addressing Likelihood of GitHub Issue Reports.
IEEE Trans. Software Eng., 2021

What's Wrong with My Benchmark Results? Studying Bad Practices in JMH Benchmarks.
IEEE Trans. Software Eng., 2021

An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints.
IEEE Trans. Games, 2021

How are issue reports discussed in Gitter chat rooms?
J. Syst. Softw., 2021

An empirical study of Q&A websites for game developers.
Empir. Softw. Eng., 2021

An empirical study of same-day releases of popular packages in the npm ecosystem.
Empir. Softw. Eng., 2021

Applications of Generative Adversarial Networks in Anomaly Detection: A Systematic Literature Review.
IEEE Access, 2021

PySStuBs: Characterizing Single-Statement Bugs in Popular Open-Source Python Projects.
Proceedings of the 18th IEEE/ACM International Conference on Mining Software Repositories, 2021

Should you Upgrade Official Docker Hub Images in Production Environments?
Proceedings of the 43rd IEEE/ACM International Conference on Software Engineering: New Ideas and Emerging Results, 2021

Improving the Discoverability of Indie Games by Leveraging their Similarity to Top-Selling Games: Identifying Important Requirements of a Recommender System.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2020
Studying Bad Updates of Top Free-to-Download Apps in the Google Play Store.
IEEE Trans. Software Eng., 2020

Bounties on technical Q&A sites: a case study of Stack Overflow bounties.
Empir. Softw. Eng., 2020

An empirical study of the characteristics of popular Minecraft mods.
Empir. Softw. Eng., 2020

Building the perfect game - an empirical study of game modifications.
Empir. Softw. Eng., 2020

A longitudinal study of popular ad libraries in the Google Play Store.
Empir. Softw. Eng., 2020

A Framework for Satisfying the Performance Requirements of Containerized Software Systems Through Multi-Versioning.
Proceedings of the ICPE '20: ACM/SPEC International Conference on Performance Engineering, 2020

Microservices: A Performance Tester's Dream or Nightmare?
Proceedings of the ICPE '20: ACM/SPEC International Conference on Performance Engineering, 2020

An Empirical Study of the Characteristics of Popular Game Jams and Their High-ranking Submissions on itch.io.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Trouncing in Dota 2: An Investigation of Blowout Matches.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

2019
How do developers utilize source code from stack overflow?
Empir. Softw. Eng., 2019

An empirical study of game reviews on the Steam platform.
Empir. Softw. Eng., 2019

Identifying gameplay videos that exhibit bugs in computer games.
Empir. Softw. Eng., 2019

The impact of feature reduction techniques on defect prediction models.
Empir. Softw. Eng., 2019

Studying the consistency of star ratings and reviews of popular free hybrid Android and iOS apps.
Empir. Softw. Eng., 2019

Bounties in Open Source Development on GitHub: A Case Study of Bountysource Bounties.
CoRR, 2019

How is Performance Addressed in DevOps?
Proceedings of the 2019 ACM/SPEC International Conference on Performance Engineering, 2019

Improving the testing efficiency of selenium-based load tests.
Proceedings of the 14th International Workshop on Automation of Software Test, 2019

2018
Revisiting the Performance Evaluation of Automated Approaches for the Retrieval of Duplicate Issue Reports.
IEEE Trans. Software Eng., 2018

Visualizing systems and software performance - Report on the GI-Dagstuhl seminar for young researchers, July 9-13, 2018.
PeerJ Prepr., 2018

Revisiting the performance of automated approaches for the retrieval of duplicate reports in issue tracking systems that perform just-in-time duplicate retrieval.
Empir. Softw. Eng., 2018

An empirical study of early access games on the Steam platform.
Empir. Softw. Eng., 2018

Examining the stability of logging statements.
Empir. Softw. Eng., 2018

Studying the dialogue between users and developers of free apps in the Google Play Store.
Empir. Softw. Eng., 2018

Analyzing a decade of Linux system calls.
Empir. Softw. Eng., 2018

How is Performance Addressed in DevOps? A Survey on Industrial Practices.
CoRR, 2018

2017
Studying the urgent updates of popular games on the Steam platform.
Empir. Softw. Eng., 2017

An empirical study of unspecified dependencies in make-based build systems.
Empir. Softw. Eng., 2017

2016
An exploratory study of the state of practice of performance testing in Java-based open source projects.
PeerJ Prepr., 2016

Studying the consistency of star ratings and the complaints in 1 & 2-star user reviews for top free cross-platform Android and iOS apps.
PeerJ Prepr., 2016

Optimizing the Performance-Related Configurations of Object-Relational Mapping Frameworks Using a Multi-Objective Genetic Algorithm.
Proceedings of the 7th ACM/SPEC International Conference on Performance Engineering, 2016

Examining the Stability of Logging Statements.
Proceedings of the IEEE 23rd International Conference on Software Analysis, 2016

Logging library migrations: a case study for the apache software foundation projects.
Proceedings of the 13th International Conference on Mining Software Repositories, 2016

Studying the effectiveness of application performance management (APM) tools for detecting performance regressions for web applications: an experience report.
Proceedings of the 13th International Conference on Mining Software Repositories, 2016

2015
Defining multi-tenancy: A systematic mapping study on the academic and the industrial perspective.
J. Syst. Softw., 2015

Understanding software performance regressions using differential flame graphs.
Proceedings of the 22nd IEEE International Conference on Software Analysis, 2015

2014
Performance Optimization of Multi-Tenant Software Systems.
PhD thesis, 2014

Detecting and analyzing I/O performance regressions.
J. Softw. Evol. Process., 2014

Performance optimization of deployed software-as-a-service applications.
J. Syst. Softw., 2014

2012
Locating performance improvement opportunities in an industrial software-as-a-service application.
Proceedings of the 28th IEEE International Conference on Software Maintenance, 2012

2011
Server overload detection and prediction using pattern classification.
Proceedings of the 8th International Conference on Autonomic Computing, 2011

2010
Multi-tenant SaaS applications: maintenance dream or nightmare?
Proceedings of the Joint ERCIM Workshop on Software Evolution (EVOL) and International Workshop on Principles of Software Evolution (IWPSE), 2010

Enabling multi-tenancy: An industrial experience report.
Proceedings of the 26th IEEE International Conference on Software Maintenance (ICSM 2010), 2010

2009
Automated security testing of web widget interactions.
Proceedings of the 7th joint meeting of the European Software Engineering Conference and the ACM SIGSOFT International Symposium on Foundations of Software Engineering, 2009


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