Conrado R. Ruiz Jr.

Orcid: 0000-0002-0956-7201

According to our database1, Conrado R. Ruiz Jr. authored at least 24 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Bridging realities: training visuo-haptic object recognition models for robots using 3D virtual simulations.
Vis. Comput., July, 2024

2022
A new approach for training a physics-based dehazing network using synthetic images.
Signal Process., 2022

2021
Virtual Haptic System for Shape Recognition Based on Local Curvatures.
Proceedings of the Advances in Computer Graphics, 2021

Cecid Fly Defect Detection in Mangoes Using Object Detection Frameworks.
Proceedings of the Advances in Computer Graphics, 2021

2019
Single-Image Depth Inference Using Generative Adversarial Networks.
Sensors, 2019

2018
Image-based classification and segmentation of healthy and defective mangoes.
Proceedings of the Eleventh International Conference on Machine Vision, 2018

2017
Time Series Analysis and Crime Pattern Forecasting of City Crime Data.
Proceedings of the International Conference on Algorithms, Computing and Systems, Jeju Island, Republic of Korea, August 10, 2017

Using morphological operators and inpainting for hair removal in dermoscopic images.
Proceedings of the Computer Graphics International Conference, 2017

2016
A Flood Detection and Warning System Based on Video Content Analysis.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016

2015
Generating animated paper pop-ups from the motion of articulated characters.
Vis. Comput., 2015

2014
Surface and Contour-Preserving Origamic Architecture Paper Pop-Ups.
IEEE Trans. Vis. Comput. Graph., 2014

Multi-style paper pop-up designs from 3D models.
Comput. Graph. Forum, 2014

Creating animated pop-up books from the motion of 3D articulated characters.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

2013
Automatic Paper Sliceform Design from 3D Solid Models.
IEEE Trans. Vis. Comput. Graph., 2013

Generating multi-style paper pop-up designs using 3D primitive fitting.
Proceedings of the SIGGRAPH Asia 2013, 2013

2010
Computer Games: A New Medium for Traditional Asian Art.
Int. J. Inf. Process. Manag., 2010

2009
Exploring Traditional Art and Culture in Modern Computer Games.
Proceedings of the International Conference on Networked Computing and Advanced Information Management, 2009

Combining Shape and Color for Retrieval of 3D Models.
Proceedings of the International Conference on Networked Computing and Advanced Information Management, 2009

2007
Animation toolkit based on a database approach for reusing motions and models.
Multim. Tools Appl., 2007

A Shape Distribution for Comparing 3D Models.
Proceedings of the Advances in Multimedia Modeling, 2007

2003
Visualizing Animation Databases.
Int. J. Softw. Eng. Knowl. Eng., 2003

Interactive visual method for motion and model reuse.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

2001
Reusing Motions and Models in Animations.
Proceedings of the Eurographics Multimedia Workshop 2001, 2001

2000
Reusing Animations in Databases for Multimedia Presentations.
Proceedings of the Advances in Computing Science, 2000


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