Colby Johanson

Orcid: 0000-0003-0333-5933

According to our database1, Colby Johanson authored at least 11 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon.
Proc. ACM Hum. Comput. Interact., 2024

2023
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments.
Int. J. Hum. Comput. Stud., October, 2023

If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints.
Proc. ACM Hum. Comput. Interact., 2023

2020
Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

2018
Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Trust Me: Social Games are Better than Social Icebreakers at Building Trust.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


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