Cody J. Phillips

Orcid: 0000-0002-2670-5047

Affiliations:
  • University of Saskatchewan, Department of Computer Science, Saskatoon, SK, Canada
  • Queensland University of Technology, GRIDLab, Brisbane, Australia


According to our database1, Cody J. Phillips authored at least 21 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Space Oddity: A Demonstration of the Self-Efficacy Game Elements Framework.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

2023
The Role of Generative AI in Games Research.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming.
Proc. ACM Hum. Comput. Interact., 2022

Self-Determination Theory - I Choose You!: The Limitations of Viewing Motivation in HCI Research Through the Lens of a Single Theory.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews.
Proc. ACM Hum. Comput. Interact., 2021

Gathering Self-Report Data in Games Through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets.
Proceedings of the 46th Graphics Interface Conference 2020, 2020

Risking Treasure: Testing Loss Aversion in an Adventure Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Puppy island: theory-driven design of a serious game for young children with cystic fibrosis.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
A Sense of Belonging: Pokémon GO and Social Connectedness.
Games Cult., 2019

2018
Greater rewards in videogames lead to more presence, enjoyment and effort.
Comput. Hum. Behav., 2018

The Impact of Rewards and Trait Reward Responsiveness on Player Motivation.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2016
Psychophysiology of Challenge in Play: EDA and Self-Reported Arousal.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing Gameful and Ethical Experiences.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Redefining Videogame Reward Types.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Operationalising and Measuring Flow in Video Games.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

2013
Videogame reward types.
Proceedings of the First International Conference on Gameful Design, 2013


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