Clement Zheng
Orcid: 0000-0003-0336-6430
According to our database1,
Clement Zheng
authored at least 35 papers
between 2015 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Wizard of Props: Mixed Reality Prototyping with Physical Props to Design Responsive Environments.
Proceedings of the Eighteenth International Conference on Tangible, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Towards Mutual Benefit: Reflecting on Artist Residencies as a Method for Collaboration in DIS.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Fab4D : An Accessible Hybrid Approach for Programmable Shaping and Shape Changing Artifacts.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
Proceedings of the SIGGRAPH Asia 2022 Emerging Technologies, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022
2020
Kinetic Skin: Feasibility and Implementation of Bare Skin Tracking of Hand and Body Joints for 3D User Interfaces.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
CodeAttach: Engaging Children in Computational Thinking Through Physical Play Activities.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Mechamagnets: Designing and Fabricating Haptic and Functional Physical Inputs with Embedded Magnets.
Proceedings of the Thirteenth International Conference on Tangible, 2019
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
Proceedings of the Twelfth International Conference on Tangible, 2018
Proceedings of the Twelfth International Conference on Tangible, 2018
Compositional 3D printing: expanding & supporting workflows towards continuous fabrication.
Proceedings of the 2nd Annual ACM Symposium on Computational Fabrication, 2018
2017
Proceedings of the Tenth International Conference on Tangible, 2017
The Light Orchard: an immersive display platform for collaborative tangible interaction.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
2015
Fusilli: Translating the Exploration of a Product Customization Space from Digital to Physical.
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the 6th Augmented Human International Conference, 2015