Cláudia Sofia Ribeiro
Orcid: 0000-0002-1796-0636
According to our database1,
Cláudia Sofia Ribeiro
authored at least 24 papers
between 2010 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
2023
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023
2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
2018
Stroke-based splatting: an efficient multi-resolution point cloud visualization technique.
Vis. Comput., 2018
Proceedings of the 5th International Conference on Movement and Computing, 2018
2017
Proceedings of the 4th International Conference on Movement Computing, 2017
Proceedings of the Digital Cultural Heritage, 2017
2016
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games.
Comput. Educ., 2016
Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016
Proceedings of the 3rd International Symposium on Movement and Computing, 2016
2015
Virtual Agents and Multi-modality of Interaction in Multimedia Applications for Cultural Heritage - A Case Study.
Proceedings of the GRAPP 2015, 2015
2014
Critical Transport: A Serious Game to Teach the Recommendations for the Transport of Critically Ill Patients.
Int. J. Game Based Learn., 2014
Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration.
Entertain. Comput., 2014
Proceedings of the Serious Games Development and Applications, 2014
Proceedings of the GRAPP 2014, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
2013
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
Proceedings of the Scaling up Learning for Sustained Impact, 2013
2012
iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Using agent-based simulation to understand cooperation in business organizational settings.
Proceedings of the Winter Simulation Conference, 2012
A General Process for Developing Business Simulations Games.
Proceedings of the SIMULTECH 2012 - Proceedings of the 2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications, Rome, Italy, 28, 2012
Proceedings of the New Horizons in Web Based Learning, 2012
2011
Proceedings of the Serious Games Development and Applications, 2011
2010
Proceedings of the New Horizons in Web-Based Learning - ICWL 2010 Workshops, 2010