Cláudia Sofia Ribeiro

Orcid: 0000-0002-1796-0636

According to our database1, Cláudia Sofia Ribeiro authored at least 24 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Digital Storytelling for Competence Development in Games.
CoRR, 2024

2023
That's AWESOME: Awareness While Experiencing and Surfing On Movies through Emotions.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023

2022
Emotional and Engaging Movie Annotation with Gamification.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2018
Stroke-based splatting: an efficient multi-resolution point cloud visualization technique.
Vis. Comput., 2018

Three-Dimensional Visualization of Movement Qualities in Contemporary Dance.
Proceedings of the 5th International Conference on Movement and Computing, 2018

2017
Capturing and Documenting Creative Processes in Contemporary Dance.
Proceedings of the 4th International Conference on Movement Computing, 2017

Virtual Reality Annotator: A Tool to Annotate Dancers in a Virtual Environment.
Proceedings of the Digital Cultural Heritage, 2017

2016
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games.
Comput. Educ., 2016

Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

3D Annotation in Contemporary Dance: Enhancing the Creation-Tool Video Annotator.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

2015
Virtual Agents and Multi-modality of Interaction in Multimedia Applications for Cultural Heritage - A Case Study.
Proceedings of the GRAPP 2015, 2015

2014
Critical Transport: A Serious Game to Teach the Recommendations for the Transport of Critically Ill Patients.
Int. J. Game Based Learn., 2014

Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration.
Entertain. Comput., 2014

Sepsis Fast Track: A Serious Game for Medical Decision Making.
Proceedings of the Serious Games Development and Applications, 2014

SeGTE: A Serious Game to Train and Evaluate Basic Life Support.
Proceedings of the GRAPP 2014, 2014

To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

2013
Serious Games in Formal Medical Education: An Experimental Study.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

Creating Awareness of Emergency Departments Healthcare Values Using a Serious Game.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

2012
iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Using agent-based simulation to understand cooperation in business organizational settings.
Proceedings of the Winter Simulation Conference, 2012

A General Process for Developing Business Simulations Games.
Proceedings of the SIMULTECH 2012 - Proceedings of the 2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications, Rome, Italy, 28, 2012

Didactical Competence Modeller: Dynamic Story Creation for Serious Games.
Proceedings of the New Horizons in Web Based Learning, 2012

2011
The Use of Integrative Framework to Support the Development of Competences.
Proceedings of the Serious Games Development and Applications, 2011

2010
Digital Storytelling for Competence Development.
Proceedings of the New Horizons in Web-Based Learning - ICWL 2010 Workshops, 2010


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